🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: character cloudfx collisions constraints containertools create crowds deform drivesimulation fluidcontainers grains guidebrushes guideprocess hairtools lightsandcameras model modify muscles oceans particlefluids particles polygon populatecontainers pyro rigging rigidbodies simplefx solid sparsepyro terrainfx texture vellum viscousfluids volume wires
Wire Object Creates a Wire Object from SOP Geometry.
Set Initial Pose Sets the initial shape of a simulated wire object based on its current shape.
Glue Wire to Animation Constraints a wire point to a certain position and direction.
Attach Wire to Surface Creates soft body constraints between a set of points on a target object and the closest points on a goal object. This is useful for attaching wire to dynamics objects.
Wire Pin Constraint Provides controls for setting up basic positional constraints for wire objects.
Wire Spring Constraint Provides controls for setting up basic spring constraints for wire objects.
Wire Angular Constraint Constrains the rotation of a point on a wire object so it does not rotate at all.
Wire Angular Spring Constraint Constrains the rotation of a point on a wire object so it attempts to rotate naturally, but bounces back to its original rotation.
Wire Glue Constraint Creates a pin constraint and an angular constraint so that the object is pinned to a point in space, and is unable to rotate.
Attach Constraint to Rigid Body Connects an existing soft body constraint to an RBD object.
Attach Constraint to Dynamics Point Connects an existing soft body constraint to a point on a dynamic object.
Attach Constraint to Animation Connects an existing soft body constraint to the object’s animation.
Detach Constraint (Re)Connects an existing soft body constraint to a point in world space.
Delete Constraint Deletes an existing soft body constraint.
Distribute This tool sets up the networks of a simulated object so that it can be solved in parallel on multiple machines using HQueue.