🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


pyro

filter: 1_docs shelf simple_shelf sop


1_docs

pyro

Sparse Pyro

introduction to pyro

legacy vs. sparse pyro

how pyro works

sparse vs dense simulations

flames

pyro workflow

Legacy Pyro

pyro effects (smokes and flames)

pyro look development

clustering smoke and pyro simulations

determining fluid speed

visualizing temperature field of smoke


shelf

Flames Creates flames rising from the selected object.

Explosion Creates a large explosion rising from the selected object.

Fireball Creates a large explosion rising from the selected object.

Billowy Smoke Creates thick cloud-like smoke rising from the selected object.

Colored Smoke Turns the selected object into a turbulent source of colored smoke.

Add Color Turns on the color fields of a smoke object.

Wispy Smoke Creates thin smolder-like smoke rising from the selected object.

Candle Creates a smooth burning candle flame rising from the selected object.

Smokeless Flame Creates flames rising from the selected object, without any smoke (soot).

Dry Ice Creates dry ice fog falling from the selected object.

Volcano Creates a voluminous column of thick smoke, as from the rim of an erupting volcano.

Smoke Trail Generates a clustered simulation of smoke from an animated object.

Smoke Cluster Creates a clustered (partitioned) smoke simulation with multiple containers, using the selected point geometry as sources. This is useful for large or sparse sources, and for distributing simulations to a farm.

Pyro Cluster Creates a clustered (partitioned) pyro simulation with multiple containers, using the selected point geometry as sources. This is useful for large or sparse sources, and for distributing simulations to a farm.


simple_shelf

Simple Billowy Smoke Creates thick cloud-like smoke rising from a spherical base.

Simple Fireball Creates a large rising and expanding explosion.

Simple Spreading Fire Creates a fire simulation spreading across the surface of the selected object.


sop

Pyro Configure Billowy Smoke ?

Pyro Configure Fireball ?

Pyro Configure Spreading Fire ?

Pyro Post-Process Applies common post-processing effects to the results of Pyro solves.

Pyro Solver Runs a dynamic Pyro simulation.

Pyro Source Creates points for sourcing pyro and smoke simulations.

Pyro Source Spread Pyro Source Spread solves for the spreading of flame across a point cloud.