🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


sop

filter: GoZ alice_vision cleanup color destruction export flow_map fluid gaea geo group import misc output reality_capture


GoZ

Labs GoZ Export ?

Labs GoZ Import ?


alice_vision

AliceVision Analyze Images Match all features between candidate image pairs using Alicevision.

Labs AV Depth Map ?

Labs AV Initialize ?

Labs AV Meshing ?

AliceVision Photogrammetry AliceVision is a Photogrammetric Computer Vision Framework which provides a 3D Reconstruction and Camera Tracking algorithms.

Labs AV Structure from Motion ?

Labs AV Texturing ?


cleanup

Delete Small Parts Removes pieces based on connectivity and size

Quadrangulate Simple Node to take a triangulated mesh and attempt to collapse the diagonal edges to return the mesh to a quad dominant state

Remove Inside Faces This tool removes inside faces for objects that are intersecting.


color

Color Adjustment Several Common Adjustment Operations on Vertex Colors

Color Blend Blends Color data on 2 separate meshes based on common algorithms

Color Gradient Generates a Vertex Color Gradient on a mesh

Labs Color Delight ?

Labs Edge Color ?


destruction

Destruction Cleanup Prepare rigid body simulation results for export, reducing redundant geometry, cleaning normals, cleaning attributes.

Inside Face UVs Create UV's for inside faces of voronoi fractured geometry.

RBD Director A helper node for bullet sims to activate pieces, add forces or handle changing from kinematic to animated.

RBD Edge Strip Create a mesh along the edge of lowpoly voronoi pieces to add detail in the texture. Ideal for realtime destruction sequences.

RBD Fracture Fracture geometry with more controls than the standard voronoi fracture but with less complexity than the rbd material fracture node.

Labs RBD Solver ?

Labs Simple RBD ?


export

ROP Volume Texture Convert volume data into 2D texture sheets.

Sketchfab Output Uploads geometry to Sketchfab

Skinning Converter Skinning Converter is a SOP that can convert any non-changing topology deforming mesh sequence into a bone based animation.

Static Fracture Export The Static Fracture SOP takes static geometry data from sop level, and separates them into newly generated geometry containers on object level

Terrain Mesh ROP The Terrain Segment SOP allows you to convert the plugged in heightfield into geometry.

Terrain Texture ROP The Terrain Texture rop SOP renders image data from a heightfield.


flow_map

Flowmap This utility tool sets up a flowmap template on your input geometry.

Labs Flowmap Brush ?

Flowmap Obstacle The flowmap obstacle SOP allows for easy modifications on the flowmap based on geometry.

Flowmap to Color The flowmap to color SOP converts the flowmap data to vertex colors

Flowmap Visualize A high quality realtime preview of a flowmap texture in the Houdini viewport.

Guide Flowmap The Guide Flowmap modifies a flowmap based on a guide curve.


fluid

Labs Splatter ?


gaea

Labse Gaea Alluvium ?

Labse Gaea Breaker ?

Labse Gaea Erosion ?

Labse Gaea Fold ?

Labse Gaea Stratify ?

Labse Gaea Thermal ?

Labse Gaea Tor Processor ?


geo

Labs Axis Algn ?

Labs Boxcutter ?

Curve Branches Scatters curves over curves, with many intuitive controls to go from clean geometric branches to organic vines. Duplicates of this sop can be chained together for recursive growth, approximating the look of L-Systems but much more controllable.

Curve Sweep Sweep a profile along input curves, with simple controls for profile type, width, and twist behavior.

Cylinder Generator Create a cylinder with uv's from a curve with controls for tapering and uv coverage.

Decal Projector Project a decal (localised piece of geometry and a texture) onto geometry.

Detail Mesh The Detail Mesh SOP allows you to project a so called detail mesh onto template geometry.

Disc Generator Create a disc mesh with uv's with controls for slicing and uv coverage.

Dissolve Flat Edges Remove edges on flat surfaces.

Labs Exoside QuadRemesher ?

Extract Silhouette Create an outline of an object projected from one of the axes, xyz.

GameRes Full Pipeline Node to Take High Res Models to Low Res.

Labs Houdini Icon ?

Instant Meshes a bridge tool to Instant Meshes open source quad remesher.

Labs Lightning ?

Mesh Slice Clips the geometry into multiple submeshes based on a 3d grid pattern

Multi Bounding Box Generate Several Bounding Boxes For the Input Mesh

Path Deform Deform geometry along a curve.

PolyDeform Warps a source mesh to match the shape of a target

Quick Material The QuickMaterial sop is a convenience tool that allows you to very easily set up PBR materials.

Repair Quickly Spot Heal a Mesh

Labs RizomUV Optimize ?

Labs RizomUV Processor ?

Labs RizomUV Rectangularize ?

Labs RizomUV Unwrap ?

Soften Normals Soften Normals is a convenience SOP that is frequently used to prepare geometry for baking.

Sphere Generator Create a sphere with box unwrapped uv's and a vertex colour ramp.

Spiral Creates a spiral curve

Labs Split Primitives by Normal ?

Straight Skeleton 2D Generate the central curve (straight skeleton) for 2D input shapes.

Labs Straight Skeletond 3D ?

Straighten Orients a mesh based on UP and FRONT groups

Labs Substance Material ?

Sweep Geometry Fit an input object along a curve by repeating the middle section multiple times.

Labs Symmetrize ?

Labs Test Geometry: Luiz ?

Labs Test Geometry: Paul ?

Thicken Extrudes a mesh along it's averaged normals.

Labs Triplanar Displace ?

Voxel Mesh The Voxel Mesh SOP is a shortcut for the common VDB from Polygons > Convert VDB workflow.

Labs Wang Tiles Sample ?


group

Group Curve Corners Creates Groups for Inside and Outside corner points


import

MapBox Generate color, height and Open Street Map (OSM) curves using data provided by mapbox.com.

Multi File Load several Geometry files at once.

OBJ Importer Import an OBJ File including its materials and textures.

OSM Buildings Generate Buildings from OSM Data

OSM Filter Isolates Specific OSM Data Layers

OSM Import Imports Open Street Map Data

Trace PSD File Generates Curves from Photoshop File Layers.


misc

Labs 2D WaveFunctionCollapse ?

Labs Align and Distribute ?

Labs Attribute Value Replace ?

Edge Group To Curve Converts an Edge Group to a Poly Curve.

Extract Filename Utility SOP to store the filename of a file SOP as its detail attributes to be then used in other SOPs.

Mesh Tiler Quickly tile geometry on a planar surface.

Min Max Average Multiple Min/Max/Average Analysis in a single node

Turntable Rotates the input geometry around itself based on the timeline


output

Maps Baker Generates textures bakes from a high resolution to low resolution model at near interactive speeds.

ROP Vector Field Generate UE4 compatible vector fields from volumes or point clouds.

Simple Baker SOP Based Baking of Texture Maps.


reality_capture

Labs RC Register Images ?

Labs RC Texture Model ?