🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: GoZ alice_vision cleanup color destruction export flow_map fluid gaea geo group import misc output reality_capture
Labs Axis Algn ?
Labs Boxcutter ?
Curve Branches Scatters curves over curves, with many intuitive controls to go from clean geometric branches to organic vines. Duplicates of this sop can be chained together for recursive growth, approximating the look of L-Systems but much more controllable.
Curve Sweep Sweep a profile along input curves, with simple controls for profile type, width, and twist behavior.
Cylinder Generator Create a cylinder with uv's from a curve with controls for tapering and uv coverage.
Decal Projector Project a decal (localised piece of geometry and a texture) onto geometry.
Detail Mesh The Detail Mesh SOP allows you to project a so called detail mesh onto template geometry.
Disc Generator Create a disc mesh with uv's with controls for slicing and uv coverage.
Dissolve Flat Edges Remove edges on flat surfaces.
Labs Exoside QuadRemesher ?
Extract Silhouette Create an outline of an object projected from one of the axes, xyz.
GameRes Full Pipeline Node to Take High Res Models to Low Res.
Labs Houdini Icon ?
Instant Meshes a bridge tool to Instant Meshes open source quad remesher.
Labs Lightning ?
Mesh Slice Clips the geometry into multiple submeshes based on a 3d grid pattern
Multi Bounding Box Generate Several Bounding Boxes For the Input Mesh
Path Deform Deform geometry along a curve.
PolyDeform Warps a source mesh to match the shape of a target
Quick Material The QuickMaterial sop is a convenience tool that allows you to very easily set up PBR materials.
Repair Quickly Spot Heal a Mesh
Labs RizomUV Optimize ?
Labs RizomUV Processor ?
Labs RizomUV Rectangularize ?
Labs RizomUV Unwrap ?
Soften Normals Soften Normals is a convenience SOP that is frequently used to prepare geometry for baking.
Sphere Generator Create a sphere with box unwrapped uv's and a vertex colour ramp.
Spiral Creates a spiral curve
Labs Split Primitives by Normal ?
Straight Skeleton 2D Generate the central curve (straight skeleton) for 2D input shapes.
Labs Straight Skeletond 3D ?
Straighten Orients a mesh based on UP and FRONT groups
Labs Substance Material ?
Sweep Geometry Fit an input object along a curve by repeating the middle section multiple times.
Labs Symmetrize ?
Labs Test Geometry: Luiz ?
Labs Test Geometry: Paul ?
Thicken Extrudes a mesh along it's averaged normals.
Labs Triplanar Displace ?
Voxel Mesh The Voxel Mesh SOP is a shortcut for the common VDB from Polygons > Convert VDB workflow.
Labs Wang Tiles Sample ?