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nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
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filter: 1_docs 2_emit_shelf 3_particles_shelf dop_POPs dop_forces emit_shelf particles_shelf sop_nodes
Fireworks Emits multi-colored particles from a point, which simulates fireworks.
Location Emits particles from a point in all directions.
Source Emits particles from an object in all directions.
Replicate Generates particles from incoming particles.
Fireworks Emits multi-colored particles from a point, which simulates fireworks.
Location Emits particles from a point in all directions.
Source Emits particles from an object in all directions.
Replicate Generates particles from incoming particles.
Axis Force Calculates and applies a force around an axis.
Point Attract Particles Attracts particles to points or curves.
Curve Attract Particles Attracts particles to points or curves.
Curve Force Creates forces generated from a curve.
Metaball Force Applies forces according to metaballs.
Color Particles Changes a particleās diffuse color and/or alpha.
Drag Applies drag particles.
Fan Applies a conical fan wind to particles.
Flock Applies a flocking algorithm to particles.
Force Applies a directional force to particles.
Wind on Particles Applies wind to particles.
Interact Applies forces between particles.
Collision Detect Detects and reacts to collisions.
Instance Geometry on Particles Lets you instance geometry on particles.
Sprite Particles Sets the sprite display for particles.
Vortex Filaments Swirls particles based on the simulated drift of "filaments" represented by polylines.
POP Advect by Filaments Uses vortex filaments to move particles.
POP Advect by Volumes A POP node that uses velocity volumes to move particles.
POP Attract A POP node that attracts particles to positions and geometry.
POP Attribute from Volume A POP node that copies volume values into a particle attribute.
POP Awaken A POP node that resets the stopped attribute on particles, waking them up.
POP Axis Force A POP node that applies a force around an axis.
POP Collision Behavior A POP node that reacts to collisions.
POP Collision Detect A POP node that detects and reacts to collisions.
POP Collision Ignore A POP node marks particles to ignore implicit collisions.
POP Color A POP node that colors particles.
POP Curve Force A POP node that creates forces generated from a curve.
POP Drag A POP node that applies drag to particles.
POP Drag Spin A POP node that applies drag to the spin of particles.
POP Fan Cone A POP node that applies a conical fan wind to particles.
POP Fireworks A POP node that creates a simple fireworks system.
POP Float by Volumes A POP node that floats particles on the surface of a liquid simulation.
POP Flock A POP node that applies a flocking algorithm to particles.
POP Fluid Controls local density by applying forces between nearby particles.
POP Force A POP node that applies forces to particles.
POP Grains A POP node that applies sand grain interaction to particles.
POP Group A POP node that groups particles.
POP Hair Internal Force ?
POP Instance A POP node that sets up the instancepath for particles.
POP Interact A POP node that applies forces between particles.
POP Kill A POP node that kills particles.
POP Limit A POP node that limits particles.
POP Local Force A POP node that applies forces within the particleās frame.
POP Location A POP solver that generates particles at a point.
POP Lookat A POP node makes a particle look at a point.
POP Metball Force A POP node that applies forces according to metaballs.
POP Object Converts a regular particle system into a dynamic object capable of interacting correctly with other objects in the DOP environment.
POP Property A POP node that sets various common attributes on particles.
POP Proximity A POP node that sets attributes based on nearby particles.
POP Replicate A POP Node that generates particles from incoming particles.
POP Soft Limit A POP node that creates a spongy boundary.
POP Solver A POP solver updates particles according to their velocities and forces.
POP Source A POP node that generates particles from geometry.
POP Speed Limit A POP node that sets the speed limits for particles.
POP Spin A POP node that sets the spin of particles..
POP Spin by Volumes A POP node that uses the vorticity of velocity volumes to spin particles.
POP Sprite A POP node that sets the sprite display for particles.
POP Steer Align Applies force to agents/particles to align them with neighbors.
POP Steer Avoid Applies anticipatory avoidance force to agents/particles to avoid potential future collisions with other agents/particles.
POP Steer Cohesion Applies forces to agents/particles to bring them closer to their neighbors.
POP Steer Custom Applies forces to agents/particles calulated using a VOP network.
POP Steer Obstacle Applies force to agents/particles to avoid potential collisions with static objects.
POP Steer Path Applies force to agents/particles according to directions from a path curve.
POP Steer Seek Applies force to agents/particles to move them toward a target position.
POP Steer Separate Apply force to agents/particles to move them apart from each other.
POP Steer Solver Used internally in the crowd solver to integrate steering forces.
POP Steer Turn Constraint Constrains agent velocity to only go in a direction within a certain angle range of its current heading, to prevent agents from floating backward.
POP Steer Wander Apply forces to agents/particles to create a random motion.
POP Stream A POP node that creates a new stream of particles.
POP Torque A POP node that applies torque to particles, causing them to spin.
POP VOP Runs CVEX on a particle system.
POP Velocity A POP node that directly changes the velocity of particles.
POP Wind A POP node that applies wind to particles.
POP Wrangle Runs a VEX snippet to modify particles.
Buoyancy Force Applies a uniform force to objects submerged in a fluid.
Drag Force Applies force and torque to objects that resists their currentdirection of motion.
Fan Force Applies forces on the objects as if a cone-shaped fan were acting onthem.
Field Force Applies forces to an object using some piece of geometry as a vectorfield.
Fluid Force Applies forces to resist the current motion of soft body objects relative to a fluid.
Gravity Force Applies a gravity-like force to objects.
Impulse Force Applies an impulse to an object.
Magnet Force Apply forces on objects using a force field defined by metaballs.
Point Force Applies a force to an object from a particular location in space.
Reference Frame Force Applies forces to an object according to the difference betweentwo reference frames.
Uniform Force Applies a uniform force and torque to objects.
Velocity Impulse Force Applies an impulse to an object.
VOP Force Applies forces on the objects according to a VOP network.
Vortex Force Applies a vortex-like force on objects, causing them to orbit aboutan axis along a circular path.
Wind Force Applies forces to resist the current motion of objects relative toa turbulent wind.
Fireworks Emits multi-colored particles from a point, which simulates fireworks.
Location Emits particles from a point in all directions.
Source Emits particles from an object in all directions.
Replicate Generates particles from incoming particles.
Fireworks Emits multi-colored particles from a point, which simulates fireworks.
Location Emits particles from a point in all directions.
Source Emits particles from an object in all directions.
Replicate Generates particles from incoming particles.
Axis Force Calculates and applies a force around an axis.
Point Attract Particles Attracts particles to points or curves.
Curve Attract Particles Attracts particles to points or curves.
Curve Force Creates forces generated from a curve.
Metaball Force Applies forces according to metaballs.
Color Particles Changes a particleās diffuse color and/or alpha.
Drag Applies drag particles.
Fan Applies a conical fan wind to particles.
Flock Applies a flocking algorithm to particles.
Force Applies a directional force to particles.
Wind on Particles Applies wind to particles.
Interact Applies forces between particles.
Collision Detect Detects and reacts to collisions.
Instance Geometry on Particles Lets you instance geometry on particles.
Sprite Particles Sets the sprite display for particles.
Vortex Filaments Swirls particles based on the simulated drift of "filaments" represented by polylines.
Debris Source Generates point emission sources for debris from separating fractured rigid body objects.
Force Uses a metaball to attract or repel points or springs.
Grain Source Generates particles to be used as sources in a particle-based grain simulation.
Point Generate Creates new points, optionally based on point positions in the input geometry.
Point Replicate Generates a cloud of points around the input points.
Scatter Scatters new points randomly across a surface or through a volume.
Spray Paint Spray paints random points onto a surface.
Sprite A SOP node that sets the sprite display for points.
Whitewater Source Generates volumes to be used as sources in a whitewater simulation.