🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


dop

filter: FEM POPs all collision_tools configure_object constraint_tools constraints crowds data_flow fields forces geometry labs micro_solvers object_flow objects physical_properties position relationships slice solvers vellum view visualization


FEM

FEM Fuse Constraint Constrains points of a solid object or a hybrid object to points of another DOP object.

FEM Hybrid Configure Object ?

FEM Hybrid Object Creates an FEM Hybrid Object from SOP Geometry.

FEM Region Constraint Constrains regions of a solid object or a hybrid object to another solid or hybrid object.

FEM Solid Object Creates a simulated FEM solid from geometry.

FEM Solver

FEM Surface Attach Constraint Constrains a set of points on a cloth object to the surface of a Static Object.

FEM Target Constraint Constrains an FEM object to a target trajectory using a hard constraint or soft constraint.

SBD Pin Constraint ?

SBD Spring Constraint ?


POPs

POP Advect by Filaments Uses vortex filaments to move particles.

POP Advect by Volumes A POP node that uses velocity volumes to move particles.

POP Attract A POP node that attracts particles to positions and geometry.

POP Attribute from Volume A POP node that copies volume values into a particle attribute.

POP Awaken A POP node that resets the stopped attribute on particles, waking them up.

POP Axis Force A POP node that applies a force around an axis.

POP Collision Behavior A POP node that reacts to collisions.

POP Collision Detect A POP node that detects and reacts to collisions.

POP Collision Ignore A POP node marks particles to ignore implicit collisions.

POP Color A POP node that colors particles.

POP Curve Force A POP node that creates forces generated from a curve.

POP Drag A POP node that applies drag to particles.

POP Drag Spin A POP node that applies drag to the spin of particles.

POP Fan Cone A POP node that applies a conical fan wind to particles.

POP Fireworks A POP node that creates a simple fireworks system.

POP Float by Volumes A POP node that floats particles on the surface of a liquid simulation.

POP Flock A POP node that applies a flocking algorithm to particles.

POP Fluid Controls local density by applying forces between nearby particles.

POP Force A POP node that applies forces to particles.

POP Grains A POP node that applies sand grain interaction to particles.

POP Group A POP node that groups particles.

POP Hair Internal Force ?

POP Instance A POP node that sets up the instancepath for particles.

POP Interact A POP node that applies forces between particles.

POP Kill A POP node that kills particles.

POP Limit A POP node that limits particles.

POP Local Force A POP node that applies forces within the particle’s frame.

POP Location A POP solver that generates particles at a point.

POP Lookat A POP node makes a particle look at a point.

POP Metball Force A POP node that applies forces according to metaballs.

POP Object Converts a regular particle system into a dynamic object capable of interacting correctly with other objects in the DOP environment.

POP Property A POP node that sets various common attributes on particles.

POP Proximity A POP node that sets attributes based on nearby particles.

POP Replicate A POP Node that generates particles from incoming particles.

POP Soft Limit A POP node that creates a spongy boundary.

POP Solver A POP solver updates particles according to their velocities and forces.

POP Source A POP node that generates particles from geometry.

POP Speed Limit A POP node that sets the speed limits for particles.

POP Spin A POP node that sets the spin of particles..

POP Spin by Volumes A POP node that uses the vorticity of velocity volumes to spin particles.

POP Sprite A POP node that sets the sprite display for particles.

POP Steer Align Applies force to agents/particles to align them with neighbors.

POP Steer Avoid Applies anticipatory avoidance force to agents/particles to avoid potential future collisions with other agents/particles.

POP Steer Cohesion Applies forces to agents/particles to bring them closer to their neighbors.

POP Steer Custom Applies forces to agents/particles calulated using a VOP network.

POP Steer Obstacle Applies force to agents/particles to avoid potential collisions with static objects.

POP Steer Path Applies force to agents/particles according to directions from a path curve.

POP Steer Seek Applies force to agents/particles to move them toward a target position.

POP Steer Separate Apply force to agents/particles to move them apart from each other.

POP Steer Solver Used internally in the crowd solver to integrate steering forces.

POP Steer Turn Constraint Constrains agent velocity to only go in a direction within a certain angle range of its current heading, to prevent agents from floating backward.

POP Steer Wander Apply forces to agents/particles to create a random motion.

POP Stream A POP node that creates a new stream of particles.

POP Torque A POP node that applies torque to particles, causing them to spin.

POP VOP Runs CVEX on a particle system.

POP Velocity A POP node that directly changes the velocity of particles.

POP Wind A POP node that applies wind to particles.

POP Wrangle Runs a VEX snippet to modify particles.


all

Active Value Marks a simulation object as active or passive.

Affector Creates affector relationships between groups of objects.

Agent Arcing Clip Layer Blends between a set of animation clips based on the agent’s turn rate.

Agent Clip Layer Layers additional animation clips onto an agent.

Agent Look At Defines a target that an agent can turn its head to look at.

Agent Look At Defines a target that an agent can turn its head to look at.

Agent Look At Apply Moves the head of an agent to look at a target.

Agent Look At Apply Moves the head of an agent to look at a target.

Agent Terrain Adaptation Adapts the legs of an agent to conform to terrain and prevent the feet from sliding.

Agent Terrain Projection Project the agent/particle points onto the terrain

Anchor: Align Axis Defines an orientation that aligns an axis in object space with a second axis defined by the relative locations of two positional anchors.

Anchor: Object Point Group Position Defines multiple points, specified by their number or group, on the given geometry of a simulation object.

Anchor: Object Point Group Rotation Defines orientations based on multiple points on the given geometry of a simulation object.

Anchor: Object Point Id Position Defines a position by looking at the position of a point on the geometry of a simulation object.

Anchor: Object Point Id Rotation Defines an orientation by looking at a point on the geometry of a simulation object.

Anchor: Object Point Number Position Defines a position by looking at the position of a point on the geometry of a simulation object.

Anchor: Object Point Number Rotation Defines an orientation by looking at a point on the geometry of a simulation object.

Anchor: Object Primitive Position Defines a position by looking at the position of a particular UV coordinate location on a primitive.

Anchor: Object Space Position Defines a position by specifying a position in the space of some simulation object.

Anchor: Object Space Rotation Defines an orientation by specifying a rotation in the space of some simulation object.

Anchor: Object Surface Position Defines multiple attachment points on a polygonal surface of an object.

Anchor: World Space Position Defines a position by specifying a position in world space.

Anchor: World Space Rotation Defines an orientation by specifying a rotation in world space.

Apply Data Attaches data to simulation objects or other data.

Apply Relationship Creates relationships between simulation objects.

Blend Factor

Blend Solver

Bullet Data Attaches the appropriate data for Bullet Objects to an object.

Bullet Soft Constraint Relationship

Bullet Solver Sets and configures an Bullet Dynamics solver.

Buoyancy Force Applies a uniform force to objects submerged in a fluid.

Cloth Configure Object Attaches the appropriate data for Cloth Objects to an object.

Cloth Mass Properties Defines the mass properties.

Cloth Material Defines the physical material for a deformable surface.

Cloth Material Behavior Defines the internal cloth forces.

Cloth Object Creates a Cloth Object from SOP Geometry.

Cloth Plasticity Properties Defines the plasticity properties.

Cloth Solver

Cloth Solver

Cloth Solver

Cloth Stitch Constraint Constrains part of the boundary of a cloth object to the boundary of another cloth object.

Cloth Target Properties Defines how cloth uses target.

Cloth Visualization

Cloth/Volume Collider Defines a way of resolving collisions involving a cloth object andDOPs objects with volumetric representations (RBD Objects, groundplanes, etc.)

Collide Relationship

Collider Label

Cone Twist Constraint Constrains an object to remain a certain distance from the constraint, and limits the object’s rotation.

Cone Twist Constraint Relationship

Constraint

Constraint Network Constrains pairs of RBD objects together according to a polygon network.

Constraint Network Relationship Defines a set of constraints based on geometry.

Constraint Network Visualization Visualizes the constraints defined by constraint network geometry.

Constraint Relationship

Container

Copy Data Creates multiple copies of the input data.

Copy Data Solver Sets and configures a Copy Data Solver.

Copy Object Information Mimics the information set by the Copy Object DOP.

Copy Objects

Crowd Fuzzy Logic Defines a Crowd Fuzzy Logic

Crowd Object Creates a crowd object with required agent attributes to be used in the crowd simulation.

Crowd Solver Updates agents according to their steer forces and animation clips.

Crowd State Defines a Crowd State

Crowd Transition Defines a transition between crowd states.

Crowd Trigger Defines a Crowd Trigger

Crowd Trigger Logic Combines multiple crowd triggers to build a more complex trigger.

Data Only Once Adds a data only once to an object, regardless of number of wires.

Delete Deletes both objects and data according to patterns.

Drag Force Applies force and torque to objects that resists their currentdirection of motion.

Drag Properties Defines how the surrounding medium affects a soft body object.

Dynamics nodes Dynamics nodes set up the conditions and rules for dynamics simulations.

Embedding Properties Controls Embedded Geometry that can be deformed along with the simulated geometry in a finite element simulation.

Empty Data Creates an Empty Data for holding custom information.

Empty Object Creates an Empty Object.

Empty Relationship

Enable Solver

FEM Fuse Constraint Constrains points of a solid object or a hybrid object to points of another DOP object.

FEM Hybrid Object Creates an FEM Hybrid Object from SOP Geometry.

FEM Region Constraint Constrains regions of a solid object or a hybrid object to another solid or hybrid object.

FEM Solid Object Creates a simulated FEM solid from geometry.

FEM Solver

FEM Surface Attach Constraint Constrains a set of points on a cloth object to the surface of a Static Object.

FEM Target Constraint Constrains an FEM object to a target trajectory using a hard constraint or soft constraint.

FLIP Configure Object Attaches the appropriate data for Particle Fluid Objects to become a FLIPbased fluid.

FLIP Solver Evolves an object as a FLIP fluid object.

FLIP fluid object

Fan Force Applies forces on the objects as if a cone-shaped fan were acting onthem.

Fetch Data Fetches a piece of data from a simulation object.

Field Force Applies forces to an object using some piece of geometry as a vectorfield.

Filament Object Creates a vortex filament object from SOP Geometry.

Filament Solver Evolves vortex filament geometry over time.

Filament Source Imports vortex filaments from a SOP network.

File Saves and loads simulation objects to external files.

File Data

Finite Element Output Attributes Allows a finite-element object to generate optional output attributes.

Fluid Configure Object Attaches the appropriate data for Fluid Objects to an object.

Fluid Force Applies forces to resist the current motion of soft body objects relative to a fluid.

Fluid Object Attaches the appropriate data for Fluid Objects to an object.

Fluid Solver A solver for Sign Distance Field (SDF) liquid simulations.

Gas Adjust Coordinate System A microsolver that adjusts an internal coordinate system attachedto fluid particles in a particle fluid simulation.

Gas Advect A microsolver that advects fields and geometry by a velocityfield.

Gas Advect CL A microsolver that advects fields and geometry by a velocityfield using OpenCL acceleration.

Gas Advect Field A microsolver that advects fields by a velocity field.

Gas Analysis A microsolver that computes analytic property of fields.

Gas Attribute Swap A microsolver that swaps geometry attributes.

Gas Blend Density A microsolver that blends the density of two fields.

Gas Blur A microsolver that blurs fields.

Gas Build Collision Mask A microsolver that determines the collision field between the fluidfield and any affector objects.

Gas Build Occupancy Mask A microsolver that builds a mask out of positive areas of the source fields.

Gas Build Relationship Mask A microsolver that builds a mask for each voxel to show the presence or absence of relationships between objects.

Gas Buoyancy A microsolver that calculates an adhoc buoyancy force and updates avelocity field.

Gas Calculate A microsolver that performs general calculations on a pair offields.

Gas Collision Detect A microsolver that detects collisions between particles and geometry.

Gas Combustion A microsolver that applies a combustion model to the simulation.

Gas Correct By Markers A microsolver that adjusts an SDF according to surface markers.

Gas Cross A microsolver that computes the cross product of two vector fields.

Gas Curve Force A DOP node that creates forces generated from a curve.

Gas Damp A microsolver that scales down velocity, damping motion.

Gas Diffuse A microsolver that diffuses a field or point attribute.

Gas Dissipate A microsolver that dissipates a field.

Gas Disturb Adds fine detail to a smoke simulation by applying "disturbance" forces to avelocity field.

Gas Each Data Solver A microsolver that runs once for each matching data.

Gas Embed Fluid A microsolver that embeds one fluid inside another.

Gas Enforce Boundary A microsolver that enforces boundary conditions on a field.

Gas Equalize Density A microsolver that equalizes the density of two fields.

Gas Equalize Volume A microsolver that equalizes the volume of two fields.

Gas Error A microsolver that emits a DOP error.

Gas External Forces A microsolver that evaluates the external DOPs forces for each pointin a velocity field and updates the velocity field accordingly.

Gas Extrapolate A microsolver that extrapolates a field’s value along an SDF.

Gas Feather Field A microsolver that creates a feathered mask out of a field.

Gas Feedback A microsolver that calculates and applies feedback forces to collision geometry.

Gas Fetch Fields to Embed A data node that fetches the fields needed to embed one fluid inanother.

Gas Field VOP Runs CVEX on a set of fields.

Gas Field Wrangle Runs CVEX on a set of fields.

Gas Field to Particle A microsolver that copies the values of a field into a pointattribute on geometry.

Gas Filter Hourglass Modes Filters spurious divergent modes that may survive pressure projection on acenter-sampled velocity field.

Gas Geometry Defragment A microsolver that defragments geometry.

Gas Geometry to SDF A microsolver that creates a signed distance field out of geometry.

Gas Geometry/Option Transfer A micro solver that transfers meta data on simulation objects to and from geometry attributes.

Gas Guiding Volume Blends a set of SOP volumes into a set of new collision fields for the creation of a guided simulation.

Gas Impact to Attributes A microsolver that copies Impact data onto point attributes.

Gas Integrator A microsolver that applies forces to a particle fluid system.

Gas Intermittent Solve A microsolver that solves its subsolvers at a regular interval.

Gas Limit A microsolver that clamps a field within certain values.

Gas Limit Particles A microsolver that keeps particles within a box.

Gas Linear Combination A microsolver that combines multiple fields or attributes together.

Gas Local Sharpen A microsolver that adaptively sharpens a field.

Gas Lookup A microsolver that looksup field values according to a positionfield.

Gas Match Field A microsolver that rebuilds fields to match in size and resolutionto a reference field.

Gas Net Fetch Data A microsolver that arbitrary simulation data between multiplemachines.

Gas Net Field Border Exchange A microsolver that exchanges boundary data between multiplemachines.

Gas Net Field Slice Exchange A microsolver that exchanges boundary data between multiple machines.

Gas Net Slice Balance A microsolver that balances slices data between multiple machines.

Gas Net Slice Exchange A microsolver that exchanges boundary data between multiple machines.

Gas OpenCL Executes the provided kernel with the given parameters.

Gas Particle Count A microsolver that counts the number of particles in each voxel of a field.

Gas Particle Forces A microsolver that computes pairwise collision forces betweenparticles that represent instanced spheres.

Gas Particle Move to Iso A microsolver that moves particles to lie along a certain isosurfaceof an SDF.

Gas Particle Separate A microsolver that separates adjacent particles by adjustingtheir point positions..

Gas Particle to Field A microsolver that copies a particle system’s point attribute into afield.

Gas Particle to SDF A microsolver that converts a particle system into a signed distancefield.

Gas Project Non Divergent A microsolver that removes the divergent components of a velocityfield.

Gas Project Non Divergent Adaptive A microsolver that removes the divergent components of a velocity field using an adaptive background grid to increase performance.

Gas Project Non Divergent Multigrid A microsolver that removes the divergent components of a velocityfield using a multi-grid method.

Gas Project Non Divergent Variational A microsolver that removes the divergent components of a velocityfield.

Gas Reduce A microsolver that reduces a field to a single constant field .

Gas Reduce Local A microsolver that reduces surrounding voxels to a single value.

Gas Reinitialize SDF A microsolver that reinitializes a signed distance field while preserving the zero isocontour.

Gas Repeat Solver A microsolver that repeatedly solves its input.

Gas Resize Field A microsolver that changes the size of fields.

Gas Resize Fluid Dynamic A microsolver that resizes a fluid to match simulating fluid bounds

Gas Rest A microsolver that initializes a rest field.

Gas SDF to Fog A microsolver that converts an SDF field to a Fog field.

Gas Sand Forces A microsolver that computes the forces to treat the fluid simulationas sand rather than fluid.

Gas Seed Markers A microsolver that seeds marker particles around the boundary of a surface.

Gas Seed Particles A microsolver that seeds particles uniformly inside a surface.

Gas Shred Applies a Shredding Force to the velocity field specified.

Gas Slice To Index Field A microsolver that computes slice numbers into an index field.

Gas Stick on Collision Adjusts a fluid velocity field to match collision velocities.

Gas Strain Forces A microsolver that calculates the forces imparted by a strainfield.

Gas Strain Integrate A microsolver that updates the strain field according to the currentvelocity field.

Gas SubStep A microsolver that substeps input microsolvers.

Gas Surface Snap A microsolver that snaps a surface onto a collision surface.

Gas Surface Tension A microsolver that calculates a surface tension force proportional tothe curvature of the surface field.

Gas Synchronize Fields A microsolver that synchronizes transforms of simulation fields.

Gas Target Force A microsolver that applies a force towards a target object.

Gas Temperature Update Modifies the temperature of a FLIP over time.

Gas Turbulence Applies Turbulence to the specified velocity field.

Gas Up Res Up-scales and/or modifies a smoke, fire, or liquid simulations.

Gas Velocity Stretch A microsolver that reorients geometry according to motion of avelocity field.

Gas Viscosity A microsolver that applies viscosity to a velocity field.

Gas Volume A microsolver that seeds flip particles into a new volume region.

Gas Volume Ramp Remaps a field according to a ramp.

Gas Vortex Boost Applies a confinement force on specific bands of sampled energy.

Gas Vortex Confinement Applies a vortex confinement force to a velocity field.

Gas Vortex Equalizer Applies a confinement force on specific bands of sampled energy.

Gas Vorticle Forces A microsolver that applies forces to a velocity field or geometryaccording to vorticle geometry.

Gas Vorticle Geometry A DOP node that adds the appropriately formatted data to representvorticles.

Gas Vorticle Recycle A DOP node that recycles vorticles by moving them to the oppositeside of the fluid box when they leave.

Gas Wavelets A microsolver that performs a wavelet decomposition of a field.

Gas Wind A microsolver that applies a wind force.

Geometry Copy

Geometry VOP Runs CVEX on geometry attributes.

Geometry Wrangle Runs a VEX snippet to modify attribute values.

Glue Constraint Relationship

Gravity Force Applies a gravity-like force to objects.

Ground Plane Creates a ground plane suitable for RBD or cloth simulations.

Group Creates simulation object groups.

Group Relationship

Hard Constraint Relationship Defines a constraint relationship that must always be satisfied.

Hybrid Configure Object Attaches the appropriate data for Hybrid Objects to an object.

Impact Analysis Stores filtered information about impacts on an RBD object.

Impulse Force Applies an impulse to an object.

Index Field Creates an index field.

Index Field Visualization Visualizes an index field.

Instanced Object Creates DOP Objects according to instance attributes

Intangible Value Marks a simulation object as intangible or tangible.

Link to Source Object Stores the name of the scene level object source for this DOP object.

Magnet Force Apply forces on objects using a force field defined by metaballs.

Mask Field

Matrix Field Creates a matrix field.

Matrix Field Visualization Visualizes a matrix field.

Merge Merges multiple streams of objects or data into a single stream.

Modify Data Modifies or creates options on arbitrary data.

Motion Defines an object’s position, orientation, linear velocity, andangular velocity.

Multi Field Visualization Unified visualization of multiple fields.

Multiple Solver

Net Fetch Data A DOP that transfers arbitrary simulation data between multiple machines.

No Collider

No Constraint Relationship

Noise Field

Null Does nothing.

OBJ Position Creates position information from an object’s transform.

Output Serves as the end-point of the simulation network.Has controls for writing out sim files.

POP Advect by Filaments Uses vortex filaments to move particles.

POP Advect by Volumes A POP node that uses velocity volumes to move particles.

POP Attract A POP node that attracts particles to positions and geometry.

POP Attribute from Volume A POP node that copies volume values into a particle attribute.

POP Awaken A POP node that resets the stopped attribute on particles, waking them up.

POP Axis Force A POP node that applies a force around an axis.

POP Collision Behavior A POP node that reacts to collisions.

POP Collision Detect A POP node that detects and reacts to collisions.

POP Collision Ignore A POP node marks particles to ignore implicit collisions.

POP Color A POP node that colors particles.

POP Curve Force A POP node that creates forces generated from a curve.

POP Drag A POP node that applies drag to particles.

POP Drag Spin A POP node that applies drag to the spin of particles.

POP Fan Cone A POP node that applies a conical fan wind to particles.

POP Fireworks A POP node that creates a simple fireworks system.

POP Float by Volumes A POP node that floats particles on the surface of a liquid simulation.

POP Flock A POP node that applies a flocking algorithm to particles.

POP Fluid Controls local density by applying forces between nearby particles.

POP Force A POP node that applies forces to particles.

POP Grains A POP node that applies sand grain interaction to particles.

POP Group A POP node that groups particles.

POP Instance A POP node that sets up the instancepath for particles.

POP Interact A POP node that applies forces between particles.

POP Kill A POP node that kills particles.

POP Limit A POP node that limits particles.

POP Local Force A POP node that applies forces within the particle’s frame.

POP Location A POP solver that generates particles at a point.

POP Lookat A POP node makes a particle look at a point.

POP Metball Force A POP node that applies forces according to metaballs.

POP Object Converts a regular particle system into a dynamic object capable of interacting correctly with other objects in the DOP environment.

POP Property A POP node that sets various common attributes on particles.

POP Proximity A POP node that sets attributes based on nearby particles.

POP Replicate A POP Node that generates particles from incoming particles.

POP Soft Limit A POP node that creates a spongy boundary.

POP Solver A POP solver updates particles according to their velocities and forces.

POP Source A POP node that generates particles from geometry.

POP Speed Limit A POP node that sets the speed limits for particles.

POP Spin A POP node that sets the spin of particles..

POP Spin by Volumes A POP node that uses the vorticity of velocity volumes to spin particles.

POP Sprite A POP node that sets the sprite display for particles.

POP Steer Align Applies force to agents/particles to align them with neighbors.

POP Steer Avoid Applies anticipatory avoidance force to agents/particles to avoid potential future collisions with other agents/particles.

POP Steer Cohesion Applies forces to agents/particles to bring them closer to their neighbors.

POP Steer Custom Applies forces to agents/particles calulated using a VOP network.

POP Steer Obstacle Applies force to agents/particles to avoid potential collisions with static objects.

POP Steer Path Applies force to agents/particles according to directions from a path curve.

POP Steer Seek Applies force to agents/particles to move them toward a target position.

POP Steer Separate Apply force to agents/particles to move them apart from each other.

POP Steer Solver Used internally in the crowd solver to integrate steering forces.

POP Steer Turn Constraint Constrains agent velocity to only go in a direction within a certain angle range of its current heading, to prevent agents from floating backward.

POP Steer Wander Apply forces to agents/particles to create a random motion.

POP Stream A POP node that creates a new stream of particles.

POP Torque A POP node that applies torque to particles, causing them to spin.

POP VOP Runs CVEX on a particle system.

POP Velocity A POP node that directly changes the velocity of particles.

POP Wind A POP node that applies wind to particles.

POP Wrangle Runs a VEX snippet to modify particles.

Particle Fluid Emitter Emits particles into a particle fluid simulation.

Particle Fluid Sink Removes fluid particles that flow inside of a specified boundary from a simulation.

Particle Fluid Visualization Visualizes particles.

Partition Creates simulation object groups based on an expression.

Physical Parameters Defines the base physical parameters of DOP objects.

Point Collider

Point Force Applies a force to an object from a particular location in space.

Point Position Creates position information from a point on some SOP geometry.

Position Associates a position and orientation to an object.

Pump Relationship

Pyro Solver Sets and configures a Pyro solver. This solver can be used to create both fire and smoke.

Pyro Solver (Sparse) Performs a sparse pyro simulation on the given object. This solver can beused to create both fire and smoke.

RBD Angular Constraint Constrains an RBD object to a certain orientation.

RBD Angular Spring Constraint Constrains an RBD object to have a certain orientation, but witha set amount of springiness.

RBD Auto Freeze Automatically freezes RBD Objects that have come to rest

RBD Configure Object Attaches the appropriate data for RBD Objects to an object.

RBD Fractured Object Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry name attributes.

RBD Hinge Constraint Constrains an object to two constraints, creating a rotation similarto a hinge or a trapeze bar.

RBD Keyframe Active

RBD Object Creates an RBD Object from SOP Geometry.

RBD Packed Object Creates a single DOP object from SOP Geometry that represents a number of RBD Objects.

RBD Pin Constraint Constrains an RBD object a certain distance from the constraint.

RBD Point Object Creates a simulation object at each point of some source geometry, similarly to how the Copy surface node copies geometry onto points.

RBD Solver Sets and configures a Rigid Body Dynamics solver.

RBD Spring Constraint Constrains an object to remain a certain distance from the constraint,with a set amount of springiness.

RBD State Alters the state information for an RBD Object.

RBD Visualization

ROP Output Driver Saves the state of a DOP network simulation into files.

Reference Frame Force Applies forces to an object according to the difference betweentwo reference frames.

Rendering Parameters Volatile

Rigid Body Solver Sets and configures a Rigid Body Dynamics solver.

Ripple Configure Object Attaches the appropriate data for Ripple Objects to an object.

Ripple Object Creates an object from existing geometry that will be deformedwith the ripple solver.

Ripple Solver Animates wave propagation across Ripple Objects.

SDF Representation Creates a signed distance field representation of a piece ofgeometry that can be used for collision detection.

SOP Geometry

SOP Guide

SOP Merge Field A microsolver that performs general calculations on a pair consisting ofa DOP field and a SOP volume/VDB.

SOP Scalar Field Creates a scalar field from a SOP Volume.

SOP Solver

SOP Vector Field Creates a vector field from a SOP Volume Primitive.

Scalar Field Creates a scalar field.

Scalar Field Visualization Visualizes a scalar field.

Script Solver

Seam Properties Defines the internal seam angle.

Shell Mass Properties Defines the mass density of a Cloth Object.

Sink Relationship

Slice Along Line Divides a particle system uniformly into multiple slices along aline.

Slice by Plane Specifies a cutting plane to divide a particle system into twoslices for distributed simulations.

Slider Constraint Constrains an object to rotate and translate on a single axis, and limits the rotation and translation on that axis.

Slider Constraint Relationship

Smoke Configure Object Attaches the appropriate data for Smoke Objects to an object.

Smoke Object Creates an Smoke Object from SOP Geometry.

Smoke Object (Sparse) Creates an empty smoke object for a pyro simulation.

Smoke Solver Sets and configures a Smoke solver. This is a slightly lower-level solver that is the basis for the Pyro solver.

Smoke Solver (Sparse) Performs a sparse smoke simulation on the given object. This is a slightlylower-level solver that is the basis for the sparse pyro solver.

Soft Attach Constraint Relationship

Soft Body (SBD) Constraint Constrains a set of points on a soft body object to a certain position using a hard constraint or soft constraint.

Soft Body (SBD) Pin Constraint Constrains a point on a soft body object to a certain position.

Soft Body (SBD) Spring Constraint Constrains a point on a soft body to a certain position,with a set amount of springiness.

Soft Body Collision Properties Defines how a soft body object responds to collisions.

Soft Body Fracture Properties Defines how a Soft Body Object responds to collisions.

Soft Body Fracture Properties Defines how a Soft Body Object responds to collisions.

Soft Body Material Properties Defines how a Soft Body Object responds to collisions.

Soft Body Rest Properties Allows the user to import the rest state from a SOP node.

Soft Body Solver Sets and configures a Soft Body solver.

Soft Body Target Properties Defines the strengths of the soft constraint on a soft body object.

Solid Aniso Multiplier Controls the anisotropic behavior of a Solid Object.

Solid Configure Object Attaches the appropriate data for Solid Objects to an object.

Solid Mass Properties Defines the mass density of a Solid Object.

Solid Model Data Defines how a Solid Object reacts to strain and change of volume.

Solid Solver

Solid Solver

Solid Visualization

Source Relationship

Sphere Edge Tree This builds a tree of spheres producing bounding information for anedge cloud.

Sphere Point Tree This builds a tree of spheres producing bounding information for apoint cloud.

Split Object Splits an incoming object stream into as many as four outputstreams.

Spring Constraint Relationship

Static Object Creates a Static Object from SOP Geometry.

Static Solver

Static Visualization Allows you to inspect the behavior of a static object in the viewport.

Subnetwork

Surface Collision Parameters Control the thickness of the object that collides with cloth.

Switch Passes one of the input object or data streams to the output.

Switch Solver

Switch Value

Target Relationship

Terrain Object Creates a Terrain Object from SOP Geometry.

Thin Plate/Thin Plate Collider Defines a way of resolving collisions between two rigid bodies.

Two State Constraint Relationship

Uniform Force Applies a uniform force and torque to objects.

VOP Force Applies forces on the objects according to a VOP network.

Vector Field Creates a vector field.

Vector Field Visualization Visualizes a vector field.

Vellum Constraint Property Modifies common Vellum Constraint properties during a Vellum solve.

Vellum Constraints Microsolver to create Vellum constraints during a simulation.

Vellum Object Creates a DOP Object for use with the Vellum Solver.

Vellum Rest Blend Blends the current rest values of constraints with a rest state calculated from the current simulation or external geometry.

Vellum Solver Sets and configures a Vellum solver.

Vellum Source A Vellum node that creates Vellum patches.

Velocity Impulse Force Applies an impulse to an object.

Visualize Geometry A microsolver to create soft references to visualizers on itself.

Volume Source Imports SOP source geometry into smoke, pyro, and FLIP simulations.

Volume/Volume Collider Defines a way of resolving collisions involving two rigid bodieswith volume.

Voronoi Fracture Configure Object Attaches the appropriate data to make an object fractureable by the Voronoi Fracture Solver

Voronoi Fracture Parameters Defines the parameters for dynamic fracturing using the VoronoiFracture Solver

Voronoi Fracture Solver Dynamically fractures objects based on data from the VoronoiFracture Configure Object DOP

Vortex Force Applies a vortex-like force on objects, causing them to orbit aboutan axis along a circular path.

Whitewater Object Creates a Whitewater Object that holds data for a whitewater simulation.

Whitewater Solver Sets and configures a Whitewater Solver.

Wind Force Applies forces to resist the current motion of objects relative toa turbulent wind.

Wire Angular Constraint Constrains a wire point’s orientation to a certain direction.

Wire Angular Spring Constraint Constrains a wire point’s orientation to a certain direction,with a set amount of springiness.

Wire Configure Object Attaches the appropriate data for Wire Objects to an object.

Wire Elasticity Defines the elasticity of a wire object.

Wire Glue Constraint Constraints a wire point to a certain position and direction.

Wire Object Creates a Wire Object from SOP Geometry.

Wire Physical Parameters Defines the physical parameters of a wire object.

Wire Plasticity Defines the plasticity of a wire object.

Wire Solver Sets and configures a Wire solver.

Wire Visualization

Wire/Volume Collider Defines a way of resolving collisions involving a wire object andDOPs objects with volumetric representations.

Wire/Wire Collider Defines a way of resolving collisions between two wires.

clothgeometry

standard_clothobjectattribs

standard_embedding_parms

standard_feoutputattributes_parms

standard_solidobjectattribs


collision_tools

Collider Label

No Collider

Point Collider

SDF Representation Creates a signed distance field representation of a piece ofgeometry that can be used for collision detection.

Sphere Edge Tree This builds a tree of spheres producing bounding information for anedge cloud.

Sphere Point Tree This builds a tree of spheres producing bounding information for apoint cloud.

Surface Collision Parameters Control the thickness of the object that collides with cloth.

ThinPlate/ThinPlate Collider ?

Wire/Volume Collider Defines a way of resolving collisions involving a wire object andDOPs objects with volumetric representations.

Wire/Wire Collider Defines a way of resolving collisions between two wires.


configure_object

Bullet Data Attaches the appropriate data for Bullet Objects to an object.

Cloth Configure Object Attaches the appropriate data for Cloth Objects to an object.

FEM Hybrid Configure Object ?

FEM Solid Configure Object ?

FLIP Configure Object Attaches the appropriate data for Particle Fluid Objects to become a FLIPbased fluid.

Fluid Congifure Object ?

RBD Configure Object Attaches the appropriate data for RBD Objects to an object.

Ripple Configure Object Attaches the appropriate data for Ripple Objects to an object.

Smoke Configure Object Attaches the appropriate data for Smoke Objects to an object.

Voronoi Fracture Configure Object Attaches the appropriate data to make an object fractureable by the Voronoi Fracture Solver

Wire Configure Object Attaches the appropriate data for Wire Objects to an object.


constraint_tools

Anchor: Align Axis Defines an orientation that aligns an axis in object space with a second axis defined by the relative locations of two positional anchors.

Anchor: Object Point Group Position Defines multiple points, specified by their number or group, on the given geometry of a simulation object.

Anchor: Object Point Group Rotation Defines orientations based on multiple points on the given geometry of a simulation object.

Anchor: Object Point Id Position Defines a position by looking at the position of a point on the geometry of a simulation object.

Anchor: Object Point Id Rotation Defines an orientation by looking at a point on the geometry of a simulation object.

Anchor: Object Point Number Position Defines a position by looking at the position of a point on the geometry of a simulation object.

Anchor: Object Point Number Rotation Defines an orientation by looking at a point on the geometry of a simulation object.

Anchor: Object Primitive Position Defines a position by looking at the position of a particular UV coordinate location on a primitive.

Anchor: Object Region ?

Anchor: Object Space Position Defines a position by specifying a position in the space of some simulation object.

Anchor: Object Space Rotation Defines an orientation by specifying a rotation in the space of some simulation object.

Anchor: Object Surface Position Defines multiple attachment points on a polygonal surface of an object.

Anchor: Target ?

Anchor: World Space Position Defines a position by specifying a position in world space.

Anchor: World Space Rotation Defines an orientation by specifying a rotation in world space.

Bullet Soft Constraint Relationship

Cone Twist Constraint Relationship

Constraint Network Relationship Defines a set of constraints based on geometry.

Glue Constraint Relationship

Hard Constraint Relationship Defines a constraint relationship that must always be satisfied.

No Constraint Relationship

Slider Constraint Relationship

SoftAttach Constraint Relationship ?

Spring Constraint Relationship

Two State Constraint Relationship


constraints

Cloth Stitch Constraint Constrains part of the boundary of a cloth object to the boundary of another cloth object.

Constraint

Constraint Network Constrains pairs of RBD objects together according to a polygon network.

RBD Angular Constraint Constrains an RBD object to a certain orientation.

RBD Angular Spring Constraint Constrains an RBD object to have a certain orientation, but witha set amount of springiness.

RBD Cone Twist Constraint ?

RBD Hinge Constraint Constrains an object to two constraints, creating a rotation similarto a hinge or a trapeze bar.

RBD Pin Constraint Constrains an RBD object a certain distance from the constraint.

RBD Slider Constraint ?

RBD Spring Constraint Constrains an object to remain a certain distance from the constraint,with a set amount of springiness.

SBD Constraint ?

SBD Pin Constraint ?

SBD Spring Constraint ?

Wire Angular Constraint Constrains a wire point’s orientation to a certain direction.

Wire Angular Spring Constraint Constrains a wire point’s orientation to a certain direction,with a set amount of springiness.

Wire Glue Constraint Constraints a wire point to a certain position and direction.


crowds

Agent Arcing Clip Layer Blends between a set of animation clips based on the agent’s turn rate.

Agent Clip Layer Layers additional animation clips onto an agent.

Agent Look At Defines a target that an agent can turn its head to look at.

Agent Look At Apply Moves the head of an agent to look at a target.

Agent Terrain Adaptation Adapts the legs of an agent to conform to terrain and prevent the feet from sliding.

Agent Terrain Projection Project the agent/particle points onto the terrain

Crowd Fuzzy Logic Defines a Crowd Fuzzy Logic

Crowd Solver Updates agents according to their steer forces and animation clips.

Crowd Source ?

Crowd State Defines a Crowd State

Crowd Transition Defines a transition between crowd states.

Crowd Trigger Defines a Crowd Trigger

Crowd Trigger Logic Combines multiple crowd triggers to build a more complex trigger.


data_flow

Apply Data Attaches data to simulation objects or other data.

Container

Copy Data Creates multiple copies of the input data.

Data Only Once Adds a data only once to an object, regardless of number of wires.

Delete Deletes both objects and data according to patterns.

Empty Data Creates an Empty Data for holding custom information.

Fetch Data Fetches a piece of data from a simulation object.

File Data

Intangible Value Marks a simulation object as intangible or tangible.

Link to Source Object Stores the name of the scene level object source for this DOP object.

Merge Merges multiple streams of objects or data into a single stream.

Modify Data Modifies or creates options on arbitrary data.

Net Fetch Data A DOP that transfers arbitrary simulation data between multiple machines.

Null Does nothing.

Subnetwork

Switch Passes one of the input object or data streams to the output.


fields

Index Field Creates an index field.

Index Field Visualization Visualizes an index field.

Matrix Field Creates a matrix field.

Matrix Field Visualization Visualizes a matrix field.

Scalar Field Creates a scalar field.

Scalar Field Visualization Visualizes a scalar field.

SOP Scalar Field Creates a scalar field from a SOP Volume.

SOP Vector Field Creates a vector field from a SOP Volume Primitive.

Vector Field Creates a vector field.

Vector Field Visualization Visualizes a vector field.


forces

Buoyancy Force Applies a uniform force to objects submerged in a fluid.

Drag Force Applies force and torque to objects that resists their currentdirection of motion.

Fan Force Applies forces on the objects as if a cone-shaped fan were acting onthem.

Field Force Applies forces to an object using some piece of geometry as a vectorfield.

Fluid Force Applies forces to resist the current motion of soft body objects relative to a fluid.

Gravity Force Applies a gravity-like force to objects.

Impulse Force Applies an impulse to an object.

Magnet Force Apply forces on objects using a force field defined by metaballs.

Mask Field

Noise Field

Point Force Applies a force to an object from a particular location in space.

Reference Frame Force Applies forces to an object according to the difference betweentwo reference frames.

Uniform Force Applies a uniform force and torque to objects.

Velocity Impulse Force Applies an impulse to an object.

VOP Force Applies forces on the objects according to a VOP network.

Vortex Force Applies a vortex-like force on objects, causing them to orbit aboutan axis along a circular path.

Wind Force Applies forces to resist the current motion of objects relative toa turbulent wind.


geometry

Filament Source Imports vortex filaments from a SOP network.

Gas Vorticle Geometry A DOP node that adds the appropriately formatted data to representvorticles.

Geometry Copy

SDF Representation Creates a signed distance field representation of a piece ofgeometry that can be used for collision detection.

SOP Geometry


labs

Labs Gas Expand from Temperature (Beta) (Beta) ?

Labs Gas Flamefront (Beta) (Beta) ?


micro_solvers

Gas Adjust Particle Coordinates ?

Gas Advect A microsolver that advects fields and geometry by a velocityfield.

Gas Advect CL A microsolver that advects fields and geometry by a velocityfield using OpenCL acceleration.

Gas Advect Field A microsolver that advects fields by a velocity field.

Gas Analysis A microsolver that computes analytic property of fields.

Gas Attribute Swap A microsolver that swaps geometry attributes.

Gas Blend Density A microsolver that blends the density of two fields.

Gas Blur A microsolver that blurs fields.

Gas Build Collision Mask A microsolver that determines the collision field between the fluidfield and any affector objects.

Gas Build Occupancy Mask A microsolver that builds a mask out of positive areas of the source fields.

Gas Build Relationship Mask A microsolver that builds a mask for each voxel to show the presence or absence of relationships between objects.

Gas Buoyancy A microsolver that calculates an adhoc buoyancy force and updates avelocity field.

Gas Calculate A microsolver that performs general calculations on a pair offields.

Gas Collision Detect A microsolver that detects collisions between particles and geometry.

Gas Combustion A microsolver that applies a combustion model to the simulation.

Gas Correct By Markers A microsolver that adjusts an SDF according to surface markers.

Gas Cross A microsolver that computes the cross product of two vector fields.

Gas Curve Force A DOP node that creates forces generated from a curve.

Gas Damp A microsolver that scales down velocity, damping motion.

Gas Diffuse A microsolver that diffuses a field or point attribute.

Gas Dissipate A microsolver that dissipates a field.

Gas Disturb Adds fine detail to a smoke simulation by applying "disturbance" forces to avelocity field.

Gas Each Data Solver A microsolver that runs once for each matching data.

Gas Embed Fluid A microsolver that embeds one fluid inside another.

Gas Enforce Boundary A microsolver that enforces boundary conditions on a field.

Gas Equalize Density A microsolver that equalizes the density of two fields.

Gas Equalize Volume A microsolver that equalizes the volume of two fields.

Gas Error A microsolver that emits a DOP error.

Gas External Forces A microsolver that evaluates the external DOPs forces for each pointin a velocity field and updates the velocity field accordingly.

Gas Extrapolate A microsolver that extrapolates a field’s value along an SDF.

Gas Feather Field A microsolver that creates a feathered mask out of a field.

Gas Feedback A microsolver that calculates and applies feedback forces to collision geometry.

Gas Fetch Fields to Embed A data node that fetches the fields needed to embed one fluid inanother.

Gas Field to Particle A microsolver that copies the values of a field into a pointattribute on geometry.

Gas Field VOP Runs CVEX on a set of fields.

Gas Field Wrangle Runs CVEX on a set of fields.

Gas Filter Hourglass Modes Filters spurious divergent modes that may survive pressure projection on acenter-sampled velocity field.

Gas Geometry Defragment A microsolver that defragments geometry.

Gas Geometry to SDF A microsolver that creates a signed distance field out of geometry.

Gas Geometry/Option Transfer A micro solver that transfers meta data on simulation objects to and from geometry attributes.

Gas Guiding Volume Blends a set of SOP volumes into a set of new collision fields for the creation of a guided simulation.

Gas Impact to Attributes A microsolver that copies Impact data onto point attributes.

Gas Integrator A microsolver that applies forces to a particle fluid system.

Gas Intermittent Solve A microsolver that solves its subsolvers at a regular interval.

Gas Limit A microsolver that clamps a field within certain values.

Gas Limit Particles A microsolver that keeps particles within a box.

Gas Linear Combination A microsolver that combines multiple fields or attributes together.

Gas Local Sharpen A microsolver that adaptively sharpens a field.

Gas Lookup A microsolver that looksup field values according to a positionfield.

Gas Match Field A microsolver that rebuilds fields to match in size and resolutionto a reference field.

Gas Net Fetch Data A microsolver that arbitrary simulation data between multiplemachines.

Gas Net Field Border Exchange A microsolver that exchanges boundary data between multiplemachines.

Gas Net Field Slice Exchange A microsolver that exchanges boundary data between multiple machines.

Gas Net Slice Balance A microsolver that balances slices data between multiple machines.

Gas Net Slice Exchange A microsolver that exchanges boundary data between multiple machines.

Gas OpenCL Executes the provided kernel with the given parameters.

Gas Particle Count A microsolver that counts the number of particles in each voxel of a field.

Gas Particle Forces A microsolver that computes pairwise collision forces betweenparticles that represent instanced spheres.

Gas Particle Move to Iso A microsolver that moves particles to lie along a certain isosurfaceof an SDF.

Gas Particle Seperate ?

Gas Particle to Field A microsolver that copies a particle system’s point attribute into afield.

Gas Particle to SDF A microsolver that converts a particle system into a signed distancefield.

Gas Project Non Divergent A microsolver that removes the divergent components of a velocityfield.

Gas Project Non Divergent Adaptive A microsolver that removes the divergent components of a velocity field using an adaptive background grid to increase performance.

Gas Project Non Divergent Multigrid A microsolver that removes the divergent components of a velocityfield using a multi-grid method.

Gas Project Non Divergent Variational A microsolver that removes the divergent components of a velocityfield.

Gas Reduce A microsolver that reduces a field to a single constant field .

Gas Reduce Local A microsolver that reduces surrounding voxels to a single value.

Gas Reinitialize SDF A microsolver that reinitializes a signed distance field while preserving the zero isocontour.

Gas Repeat Solver A microsolver that repeatedly solves its input.

Gas Resize Field A microsolver that changes the size of fields.

Gas Resize Fluid Dynamic A microsolver that resizes a fluid to match simulating fluid bounds

Gas Rest A microsolver that initializes a rest field.

Gas Sand Forces A microsolver that computes the forces to treat the fluid simulationas sand rather than fluid.

Gas SDF to Fog A microsolver that converts an SDF field to a Fog field.

Gas Seed Markers A microsolver that seeds marker particles around the boundary of a surface.

Gas Seed Particles A microsolver that seeds particles uniformly inside a surface.

Gas Shred Applies a Shredding Force to the velocity field specified.

Gas Slice To Index Field A microsolver that computes slice numbers into an index field.

Gas Stick on Collision Adjusts a fluid velocity field to match collision velocities.

Gas Strain Forces A microsolver that calculates the forces imparted by a strainfield.

Gas Strain Integrate A microsolver that updates the strain field according to the currentvelocity field.

Gas SubStep A microsolver that substeps input microsolvers.

Gas Surface Snap A microsolver that snaps a surface onto a collision surface.

Gas Surface Tension A microsolver that calculates a surface tension force proportional tothe curvature of the surface field.

Gas Synchronize Fields A microsolver that synchronizes transforms of simulation fields.

Gas Target Force A microsolver that applies a force towards a target object.

Gas Temperature Update Modifies the temperature of a FLIP over time.

Gas Turbulence Applies Turbulence to the specified velocity field.

Gas Velocity Stretch A microsolver that reorients geometry according to motion of avelocity field.

Gas Viscosity A microsolver that applies viscosity to a velocity field.

Gas Volume Ramp Remaps a field according to a ramp.

Gas Vortex Boost Applies a confinement force on specific bands of sampled energy.

Gas Vortex Confinement Applies a vortex confinement force to a velocity field.

Gas Vortex Equalizer Applies a confinement force on specific bands of sampled energy.

Gas Vorticle Forces A microsolver that applies forces to a velocity field or geometryaccording to vorticle geometry.

Gas Vorticle Recycle A DOP node that recycles vorticles by moving them to the oppositeside of the fluid box when they leave.

Gas Wavelets A microsolver that performs a wavelet decomposition of a field.

Gas Wind A microsolver that applies a wind force.

Geometry VOP Runs CVEX on geometry attributes.

Geometry Wrangle Runs a VEX snippet to modify attribute values.

RBD Auto Freeze Automatically freezes RBD Objects that have come to rest

SOP Merge Field A microsolver that performs general calculations on a pair consisting ofa DOP field and a SOP volume/VDB.

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object_flow

Affector Creates affector relationships between groups of objects.

Copy Object Information Mimics the information set by the Copy Object DOP.

Copy Objects

Delete Deletes both objects and data according to patterns.

Empty Object Creates an Empty Object.

File Saves and loads simulation objects to external files.

Merge Merges multiple streams of objects or data into a single stream.

Null Does nothing.

Output Serves as the end-point of the simulation network.Has controls for writing out sim files.

Partition Objects ?

Split Object Stream ?

Subnetwork

Switch Passes one of the input object or data streams to the output.


objects

Cloth Object Creates a Cloth Object from SOP Geometry.

Crowd Object Creates a crowd object with required agent attributes to be used in the crowd simulation.

Empty Object Creates an Empty Object.

FEM Hybrid Object Creates an FEM Hybrid Object from SOP Geometry.

Filament Object Creates a vortex filament object from SOP Geometry.

FLIP Object ?

Fluid Object Attaches the appropriate data for Fluid Objects to an object.

Ground Plane Creates a ground plane suitable for RBD or cloth simulations.

Instanced Objects ?

POP Object Converts a regular particle system into a dynamic object capable of interacting correctly with other objects in the DOP environment.

RBD Fractured Object Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry name attributes.

RBD Object Creates an RBD Object from SOP Geometry.

RBD Packed Object Creates a single DOP object from SOP Geometry that represents a number of RBD Objects.

RBD Point Object Creates a simulation object at each point of some source geometry, similarly to how the Copy surface node copies geometry onto points.

Ripple Object Creates an object from existing geometry that will be deformedwith the ripple solver.

Smoke Object Creates an Smoke Object from SOP Geometry.

Smoke Object (Sparse) Creates an empty smoke object for a pyro simulation.

Static Object Creates a Static Object from SOP Geometry.

Terrain Object Creates a Terrain Object from SOP Geometry.

Vellum Object Creates a DOP Object for use with the Vellum Solver.

Whitewater Object Creates a Whitewater Object that holds data for a whitewater simulation.

Wire Object Creates a Wire Object from SOP Geometry.


physical_properties

Drag Properties Defines how the surrounding medium affects a soft body object.

Embedding Properties Controls Embedded Geometry that can be deformed along with the simulated geometry in a finite element simulation.

Finite Element Output Attributes Allows a finite-element object to generate optional output attributes.

Particle Material Property Parameters ?

Physical Parameters Defines the base physical parameters of DOP objects.

Rod Material Property Parameters ?

Seam Properties Defines the internal seam angle.

Shell Material Property Parameters ?

Soft Body Collision Properties Defines how a soft body object responds to collisions.

Soft Body Fracture Properties Defines how a Soft Body Object responds to collisions.

Soft Body Rest Properties Allows the user to import the rest state from a SOP node.

Soft Body Target Properties Defines the strengths of the soft constraint on a soft body object.

Solid Material Property Parameters ?

Voronoi Fracture Parameters Defines the parameters for dynamic fracturing using the VoronoiFracture Solver

Wire Elasticity Defines the elasticity of a wire object.

Wire Physical Parameters Defines the physical parameters of a wire object.

Wire Plasticity Defines the plasticity of a wire object.


position

Motion Defines an object’s position, orientation, linear velocity, andangular velocity.

OBJ Position Creates position information from an object’s transform.

Point Position Creates position information from a point on some SOP geometry.

Position Associates a position and orientation to an object.

RBD Keyframe Active

RBD State Alters the state information for an RBD Object.


relationships

Apply Relationship Creates relationships between simulation objects.

Collide Relationship

Constraint Relationship

Empty Relationship

Group Dynamic Objects ?

Group Relationship

Pump Relationship

Sink Relationship

Source Relationship

Target Relationship

Volume Source Imports SOP source geometry into smoke, pyro, and FLIP simulations.


slice

Slice Along Line Divides a particle system uniformly into multiple slices along aline.

Slice by Plane Specifies a cutting plane to divide a particle system into twoslices for distributed simulations.


solvers

Active Value Marks a simulation object as active or passive.

Blend Factor

Blend Solver

Bullet Solver Sets and configures an Bullet Dynamics solver.

Cloth Solver

Copy Data Solver Sets and configures a Copy Data Solver.

Enable Solver

FEM Solver

Filament Solver Evolves vortex filament geometry over time.

FLIP Solver Evolves an object as a FLIP fluid object.

Fluid Solver A solver for Sign Distance Field (SDF) liquid simulations.

Gas Up Res Up-scales and/or modifies a smoke, fire, or liquid simulations.

Impact Analysis Stores filtered information about impacts on an RBD object.

Multiple Solver

POP Solver A POP solver updates particles according to their velocities and forces.

Pyro Solver Sets and configures a Pyro solver. This solver can be used to create both fire and smoke.

Pyro Solver (Sparse) Performs a sparse pyro simulation on the given object. This solver can beused to create both fire and smoke.

RBD Solver Sets and configures a Rigid Body Dynamics solver.

Rigid Body Solver Sets and configures a Rigid Body Dynamics solver.

Ripple Solver Animates wave propagation across Ripple Objects.

Script Solver

Smoke Solver Sets and configures a Smoke solver. This is a slightly lower-level solver that is the basis for the Pyro solver.

Smoke Solver (Sparse) Performs a sparse smoke simulation on the given object. This is a slightlylower-level solver that is the basis for the sparse pyro solver.

SOP Solver

Static Solver

Switch Solver

Vellum Solver Sets and configures a Vellum solver.

Voronoi Fracture Solver Dynamically fractures objects based on data from the VoronoiFracture Configure Object DOP

Whitewater Solver Sets and configures a Whitewater Solver.

Wire Solver Sets and configures a Wire solver.


vellum

Vellum Constraint Property Modifies common Vellum Constraint properties during a Vellum solve.

Vellum Constraints Microsolver to create Vellum constraints during a simulation.

Vellum Object Creates a DOP Object for use with the Vellum Solver.

Vellum Rest Blend Blends the current rest values of constraints with a rest state calculated from the current simulation or external geometry.

Vellum Solver Sets and configures a Vellum solver.

Vellum Source A Vellum node that creates Vellum patches.


view

Toggle Stowbarss ?


visualization

Cloth Visualization

Constraint Network Visualization Visualizes the constraints defined by constraint network geometry.

Index Field Visualization Visualizes an index field.

Matrix Field Visualization Visualizes a matrix field.

Multi-Field Visualization ?

Particle Fluid Visualization Visualizes particles.

RBD Visualization

Rendering Parameters Volatile

Scalar Field Visualization Visualizes a scalar field.

SOP Guide

Static Visualization Allows you to inspect the behavior of a static object in the viewport.

Vector Field Visualization Visualizes a vector field.

Visualize Geometry A microsolver to create soft references to visualizers on itself.

Wire Visualization