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nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
Agent Arcing Clip Layer Blends between a set of animation clips based on the agentās turn rate.
Agent Clip Layer Layers additional animation clips onto an agent.
Agent Look At Defines a target that an agent can turn its head to look at.
Agent Look At Apply Moves the head of an agent to look at a target.
Agent Terrain Adaptation Adapts the legs of an agent to conform to terrain and prevent the feet from sliding.
Agent Terrain Projection Project the agent/particle points onto the terrain
Crowd Fuzzy Logic Defines a Crowd Fuzzy Logic
Crowd Solver Updates agents according to their steer forces and animation clips.
Crowd Source ?
Crowd State Defines a Crowd State
Crowd Transition Defines a transition between crowd states.
Crowd Trigger Defines a Crowd Trigger
Crowd Trigger Logic Combines multiple crowd triggers to build a more complex trigger.
Agent Creates an agent from a source character rig, FBX file, USD file, or LOP.
Add Clip Adds an animation clip to an agent primitive.
Collision Layer Creates a new agent layer that is suitable for collision detection.
Configure Joints Sets the rotation limits of an agentās joints.
Populate Creates an agent source geometry node to generate agents for a crowd simulation.
Paint density Allows you to paint areas of high and low crowd density on terrain to affect the random placement of agents.
Simulate Sets up a crowd simulation network.
Terrain Sets the selected geometry as the terrain for a crowd simulation.
Obstacle Sets the selected static DOP object as an obstacle for agents in a crowd simulation.
Path The Path object creates an oriented curve (path)
Look at Sets agents in a crowd simulation to look at the selected object.
Target Position Guides agents towards a target position.
Agent Cam Creates and attaches cameras to crowd agents to visualize their point of view.
Stadium Crowds Example Creates an example stadium scene using the crowds tools.
Street Crowds Example Creates an example street scene using the crowds tools.
Formation Crowds Example Creates an example formation scene using the crowds tools.
Fuzzy Obstacles Example Creates an example of using fuzzy logic for obstacle avoidance and path following.
Fuzzy Transition Example Creates an example of using fuzzy logic for state transitions.
Ragdoll Run Example Creates an example of using ragdolls in a crowd simulation.
Agent Creates agent primitives.
Agent Clip Adds new clips to agent primitives.
Agent Clip Properties Defines how agents' animation clips should be played back.
Agent Clip Transition Graph Creates geometry describing possible transitions between animation clips.
Agent Collision Layer Creates a new agent layer that is suitable for collision detection.
Agent Configure Joints Creates point attributes that specify the rotation limits of an agentās joints.
Agent Constraint Network Builds a constraint network to hold an agentās limbs together.
Agent Definition Cache Writes agent definition files to disk.
Agent Edit Edits properties of agent primitives.
Agent Layer Adds a new layer to agent primitives.
Agent Look At Adjusts the head of an agent to look at a specific object or position.
Agent Prep Adds various common point attributes to agents for use by other crowd nodes.
Agent Proxy Provides simple proxy geometry for an agent.
Agent Relationship Creates parent-child relationships between agents.
Agent Terrain Adaptation Adapts agents' legs to conform to terrain and prevent the feet from sliding.
Agent Transform Group Adds new transform groups to agent primitives.
Agent Unpack Extracts geometry from agent primitives.
Agent Vellum Unpack Extracts geometry from agent primitives for a Vellum simulation.
Crowd Source Populates a crowd of agent primitives.
Test Simulation: Crowd Transition Provides a simple crowd simulation for testing transitions between animation clips.
Test Simulation: Ragdoll Provides a simple Bullet simulation for testing the behavior of a ragdoll.