🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all characters constraints crowds dynamics export geometry hair import pack parenting primitive render rigging sound terrain test_geometry utility view
Agent Cam Create and attach camera to a crowd agent.
Alembic Archive Loads the objects from an Alembic scene archive (.abc) file into the object level.
Alembic Xform Loads only the transform from an object or objects in an Alembic scene archive (.abc).
Ambient Light Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.
Auto Bone Chain Interface The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf.
Blend Switches or blends between the transformations of several input objects.
Blend Sticky Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
Bone The Bone Object is used to create hierarchies of limb-like objectsthat form part of a hierarchy …
Camera You can view your scene through a camera, and render from its pointof view.
Dop Network The DOP Network Object contains a dynamic simulation.
Environment Light Environment Lights provide background illumination from outside the scene.
Extract Transform The Extract Transform Object gets its transform by comparing the points of two pieces of geometry.
Fetch The Fetch Object gets its transform by copying the transform ofanother object.
Formation Crowd Example Crowd example showing a changing formation setup
Franken Muscle Creates a custom muscle by combining any number of geometry objects, muscle rigs, and muscle pins.
Fuzzy Logic Obstacle Avoidance Example
Fuzzy Logic State Transition Example
Geometry Container for the geometry operators (SOPs) that define a modeledobject.
Groom Merge Merges groom data from multiple objects into one.
Guide Deform Moves the curves of a groom with animated skin.
Guide Groom Generates guide curves from a skin geometry and does furtherprocessing on these using an editable SOP network contained within the node.
Guide Simulate Runs a physics simulation on the input guides.
Hair Card Generate Converts dense hair curves to a polygon card, keeping the style and shape of the groom.
Hair Card Texture Example An example of how to create a texture for hair cards.
Hair Generate Generates hair from a skin geometry and guide curves.
Handle The Handle Object is an IK tool for manipulating bones.
Indirect Light Indirect lights produce illumination that has reflected from other objects in the scene.
Instance Instance Objects can instance other geometry, light, or even subnetworks of objects.
Light Light Objects cast light on other objects in a scene.
Light template A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties.
Microphone The Microphone object specifies a listening point for theSpatialAudio CHOP.
Mocap Acclaim Import Acclaim motion capture.
Mocap Biped 1 A male character with motion captured animations.
Mocap Biped 2 A male character with motion captured animations.
Mocap Biped 3 A male character with motion captured animations.
Muscle The Muscle object is a versatile tool that can be used when rigging characters and creatures with musculature.
Muscle Pin Creates a simple rigging component for attaching regions of a Franken Muscle to your character rig.
Muscle Rig Creates the internal components of a muscle (the rig), by stroking a curve onto a skin object.
Null Serves as a place-holder in the scene, usually for parenting. this objectdoes not render.
Object nodes Object nodes represent objects in the scene, such as character parts, geometry objects, lights, cameras, and so on.
Path The Path object creates an oriented curve (path)
PathCV The PathCV object creates control vertices used by the Path object.
Pxr AOV Light Pxr AOV Light object for RenderMan RIS.
Pxr Barn Light Filter Pxr Barn Light Filter object for RenderMan RIS.
Pxr Blocker Light Filter Pxr Blocker Light Filter object for RenderMan RIS.
Pxr Cookie Light Filter Pxr Cookie Light Filter object for RenderMan RIS.
Pxr Day Light Pxr Day Light object for RenderMan RIS.
Pxr Disk Light Pxr Disk Light object for RenderMan RIS.
Pxr Distant Light Pxr Distant Light object for RenderMan RIS.
Pxr Dome Light Pxr Dome Light object for RenderMan RIS.
Pxr Gobo Light Filter Pxr Gobo Light Filter object for RenderMan RIS.
Pxr Mesh Light Pxr Mesh Light object for RenderMan RIS.
Pxr Portal Light Pxr Portal Light object for RenderMan RIS.
Pxr Ramp Light Filter Pxr Ramp Light Filter object for RenderMan RIS.
Pxr Rectangle Light Pxr Rectangle Light object for RenderMan RIS.
Pxr Rod Light Filter Pxr Rod Light Filter object for RenderMan RIS.
Pxr Sphere Light Pxr Sphere Light object for RenderMan RIS.
Python Script The Python Script object is a container for the geometry operators(SOPs) that define a modeled object.
Ragdoll Run Example Crowd example showing a simple ragdoll setup.
Reference Image Container for the Compositing operators (COP2) that define a picture.
Rivet Creates a rivet on an objects surface, usually for parenting.
Simple Biped A simple and efficient animation rig with full controls.
Simple Female A simple and efficient female character animation rig with full controls.
Simple Male A simple and efficient male character animation rig with full controls.
Sound The Sound object defines a sound emission point for the Spatial Audiochop.
Stadium Crowds Example Crowd example showing a stadium setup
Stereo Camera Rig Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene.
Stereo Camera Template Serves as a basis for constructing a more functional stereo camera rig as a digital asset.
Sticky Creates a sticky object based on the UV’s of a surface, usually for parenting.
Street Crowd Example Crowd example showing a street setup with two agent groups
Subnet Container for objects.
Switcher Acts as a camera but switches between the views from other cameras.
Tissue Solver Collects muscles, anatomical bone models, and skin objects and places them into a single dynamics simulation.
Toon Character A ready-to-animate Toon Character.
Top Network The TOP Network Object contains nodes to running tasks
VR Camera Camera supporting VR image rendering.
Viewport Isolator A Python Script HDA providing per viewport isolation controls from selection.
pxr Int Mult Light Filter pxr Int Mult Light Filter object for RenderMan RIS.
Mocap Biped 1 A male character with motion captured animations.
Mocap Biped 2 A male character with motion captured animations.
Mocap Biped 3 A male character with motion captured animations.
Simple Biped A simple and efficient animation rig with full controls.
Simple Female A simple and efficient female character animation rig with full controls.
Simple Male A simple and efficient male character animation rig with full controls.
Toon Character A ready-to-animate Toon Character.
Constraints Network ?
Agent Cam Create and attach camera to a crowd agent.
Dop Network The DOP Network Object contains a dynamic simulation.
File ?
Alembic Archive Loads the objects from an Alembic scene archive (.abc) file into the object level.
Alembic Xform Loads only the transform from an object or objects in an Alembic scene archive (.abc).
Geometry Container for the geometry operators (SOPs) that define a modeledobject.
Instance Instance Objects can instance other geometry, light, or even subnetworks of objects.
Groom Merge Merges groom data from multiple objects into one.
Guide Deform Moves the curves of a groom with animated skin.
Guide Groom Generates guide curves from a skin geometry and does furtherprocessing on these using an editable SOP network contained within the node.
Guide Simulate Runs a physics simulation on the input guides.
Hair Card Generate Converts dense hair curves to a polygon card, keeping the style and shape of the groom.
Hair Generate Generates hair from a skin geometry and guide curves.
Alembic ?
File ?
glTF Hierarchy ?
LOP Import ?
LOP Import Camera ?
Mocap Acclaim Import Acclaim motion capture.
Alembic ?
Blend Switches or blends between the transformations of several input objects.
Blend Sticky Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
Extract Transform The Extract Transform Object gets its transform by comparing the points of two pieces of geometry.
Fetch The Fetch Object gets its transform by copying the transform ofanother object.
Rivet Creates a rivet on an objects surface, usually for parenting.
Sticky Creates a sticky object based on the UV’s of a surface, usually for parenting.
Box ?
Circle ?
File ?
Font ?
Grid ?
L-System ?
Platonic Solids ?
Sphere ?
Torus ?
Trace ?
Tube ?
Ambient Light Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.
Camera You can view your scene through a camera, and render from its pointof view.
Caustic Light ?
Environment Light Environment Lights provide background illumination from outside the scene.
Gamepad Camera ?
GI Light ?
Indirect Light Indirect lights produce illumination that has reflected from other objects in the scene.
Light Light Objects cast light on other objects in a scene.
Light template A very limited light object without any built-in render properties. Use this only if you want to build completely custom light with your choice of properties.
Portal Light ?
Pxr AOV Light Pxr AOV Light object for RenderMan RIS.
Pxr Barn Light Filter Pxr Barn Light Filter object for RenderMan RIS.
Pxr Blocker Light Filter Pxr Blocker Light Filter object for RenderMan RIS.
Pxr Cookie Light Filter Pxr Cookie Light Filter object for RenderMan RIS.
Pxr Disk Light Pxr Disk Light object for RenderMan RIS.
Pxr Distant Light Pxr Distant Light object for RenderMan RIS.
Pxr Dome Light Pxr Dome Light object for RenderMan RIS.
Pxr Environment Day Light ?
Pxr Gobo Light Filter Pxr Gobo Light Filter object for RenderMan RIS.
Pxr Intensity Mult Light Filter ?
Pxr Mesh Light Pxr Mesh Light object for RenderMan RIS.
Pxr Portal Light Pxr Portal Light object for RenderMan RIS.
Pxr Ramp Light Filter Pxr Ramp Light Filter object for RenderMan RIS.
Pxr Rect Light ?
Pxr Rod Light Filter Pxr Rod Light Filter object for RenderMan RIS.
Pxr Sphere Light Pxr Sphere Light object for RenderMan RIS.
Sky Light ?
Stereo Camera ?
Stereo Camera Template Serves as a basis for constructing a more functional stereo camera rig as a digital asset.
Switcher Acts as a camera but switches between the views from other cameras.
VR Camera Camera supporting VR image rendering.
Auto Bone Chain Interface The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf.
Bone The Bone Object is used to create hierarchies of limb-like objectsthat form part of a hierarchy …
Franken Muscle Creates a custom muscle by combining any number of geometry objects, muscle rigs, and muscle pins.
Handle The Handle Object is an IK tool for manipulating bones.
Muscle The Muscle object is a versatile tool that can be used when rigging characters and creatures with musculature.
Muscle Pin Creates a simple rigging component for attaching regions of a Franken Muscle to your character rig.
Tissue System ?
Microphone The Microphone object specifies a listening point for theSpatialAudio CHOP.
Sound The Sound object defines a sound emission point for the Spatial Audiochop.
Heightfield ?
Test Geometry: Crag ?
Test Geometry: Pig Head ?
Test Geometry: Rubber Toy ?
Test Geometry: Shader Ball ?
Test Geometry: Squab ?
Test Geometry: Tommy ?
Null Serves as a place-holder in the scene, usually for parenting. this objectdoes not render.
Path The Path object creates an oriented curve (path)
PathCV The PathCV object creates control vertices used by the Path object.
Python Script The Python Script object is a container for the geometry operators(SOPs) that define a modeled object.
Subnetwork ?
Viewport Isolator A Python Script HDA providing per viewport isolation controls from selection.
Toggle Stowbars ?