🦁 womblewiki : a barebones houdini reference 🤓
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Draw Hair Lets you add freehand-drawn hair guides to a fur object.
Plant Guides Lets you stick individual guides on the surface of your character.
Screen Brush Lets you interactively groom hair in screen space.
Surface Brush Lets you interactively groom hair along the surface of your geometry.
Lift Hair Lets you interactively push hair away from the surface.
Clump Hair Lets you interactively pull hair into a clump.
Part Hair Lets you interactively push hair away from your stroke.
Length Adjust Lets you interactively vary the length of the ends of the hair.
Smooth Hair Lets you interactively smooth areas of hair.
Cut Hair Lets you interactively trim hair.
Extend Hair Lets you interactively lengthen hair.
Recache Strokes Recaches recorded strokes in all Guide Groom SOPs within a groom object.
Initialize Guides Gives the guides an initial direction.
Curve Advect Advects curves using a vector field generated from curves drawn on the skin surface.
Reguide Interpolates guides between planted guides.
Set Guide Direction Points guides in the direction of a vector.
Set Guide Length Lengthens or shortens guide hairs.
Lift Guides Lifts curves off the skin or flattens them against it.
Straighten Guides Straightens the hair by bending each segment back so that it’s in the same direction as the previous segment.
Smooth Guides Blends the shapes of the neighboring guides to create a smoother look.
Frizz Guides Offsets the curve points along the guide hairs to create a frizzy look.
Bend Guides Bends curves in a certain direction and by a certain angle.
Clump Guides Creates bunches of guide hairs.
Part Guides Lets you draw a parting line on the skin geometry.
Add White Hairs Adds the required attribute to mark hairs as white hairs in the standard hair shader.
Add Fur Adds fur to a surface.
Create Guides Creates a guide curves from a skin geometry or manipulates the guides of another groom object.
Merge Groom Objects Combines the guides and skin of multiple groom objects.
Deform Guides Creates a Guide Deform object in the network.
Simulate Guides Adds physics simulation to a set of guides.
Generate Hair Generates hair based on a groom node object’s output.
Isolate Groom Parts Hide and disable unselected parts of a groom for faster feedback.
Toggle Hair Display Turns the display flag of the Hair Generate object on and off.
Generate Hair Cards Converts dense hair curves to a polygon card, keeping the style and shape of the groom.
Hair Card Texture Creates textures to be applied to existing hair cards.
Fur Creates a set of hair-like curves across a surface.
Groom Blend Blends the guides and skin of two grooms.
Groom Fetch Fetches groom data from grooming objects.
Groom Pack Packs the components of a groom into a set of named Packed Primitives for the purpose of writing it to disk.
Groom Switch Switches between all components of two groom streams.
Groom Unpack Unpacks the components of a groom from a packed groom.
Guide Advect Advects guide points through a velocity volume.
Guide Collide With VDB Resolves collisions of guide curves with VDB signed distance fields.
Guide Deform Deforms geometry with an animated skin and optionally guide curves.
Guide Groom Allows intuitive manipulation of guide curves in the viewport.
Guide Group Creates standard primitive groups used by grooming tools.
Guide Initialize Quickly give hair guides some initial direction.
Guide Mask Creates masking attributes for other grooming operations.
Guide Partition Creates and prepares parting lines for use with hair generation.
Guide Process ?
Guide Process (Bend) ?
Guide Process (Frizz) ?
Guide Process (Lift) ?
Guide Process (Set Direction) ?
Guide Process (Set Length) ?
Guide Process (Smooth) ?
Guide Process (Straighten) ?
Guide Skin Attribute Lookup Looks up skin geometry attributes under the root point of guide curves.
Guide Tangent Space Constructs a coherent tangent space along a curve.
Guide Transfer Transfer hair guides between geometries.
Hair Card Generate Converts dense hair curves to a polygon card, keeping the style and shape of the groom.
Hair Clump Clumps guide curves together.
Hair Generate Generates hair on a surface or from points.
Hair Growth Field Generates a velocity field based on stroke primitives.
Reguide Scatters new guides, interpolating the properties of existing guides.
Wire Blend Morphs between curve shapes while maintaining curve length.
Wire Transfer Transfers the shape of one curve to another.