🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


out

filter: all dependency farm geometry image motion render scene simulation utility view


all

Archive Generator Generates disk-based archives which can beused by either mantra or RIB renderers.

Bake Animation Bakes animation from object transforms and CHOP overrides.

Bake Texture Generates a texture map from one or more objects' rendered appearance.

Batch Renders the input ROP in a single batch job.

Brick Map Generator Allows you to convert Houdini volume primitives into Pixar brickmap files.

Channel The Channel output operator generates clip files from a particularCHOP.

Composite The Composite output operator renders the image(s) produced in theCompositing Editor.

DSM Merge Merges two or more deep shadow/camera map files.

Dynamics Saves the state of a DOP network simulation into files.

Fetch Makes a dependency link to a ROP in a different network.

Filmbox FBX Exports entire scenes to FBX files.

Frame Container Prevents frame dependency changes in the contained nodes from affecting its inputs.

Frame Dependency ?

Geometry Generates geometry files from a SOP or DOP network.

HQueue Render HQueue, or Houdini Queue, is a distributed job scheduling system.

HQueue Simulation HQueue, or Houdini Queue, is a distributed job scheduling system.

Hair Card Texture Renders hair textures for use on hair cards.

Karma Renders the USD scene using Houdini’s Karma renderer (Beta).

MDD Point Cache This output operator is used to write an MDD animation file.

Mantra Renders the scene using Houdini’s standard mantra renderer and generates IFD files.

Mantra Archive Generates disk-based archives which can be used by mantra.

Merge Merges several render dependencies into one.

Net Barrier Blocks the ROP network until synchronization occurs.

Null Does nothing.

OpenGL Render an image using the hardware-accelerated 3D viewport renderer.

Pre Post Renders ROPs before and after a main job.

Render nodes Render nodes either render the scene or set up render dependency networks.

RenderMan Renders the scene using Pixar’s RenderMan renderer.

RenderMan Archive Generates disk-based archives which can be used by RenderMan .

Shell Runs an external command.

Subnetwork The SubNetwork output operator provides an easy way to manage largenumber of output operators.

Switch Renders one of several inputs.

Tractor Tractor is a program shipped out with Pixar’s distribution of RenderMan.

USD Renders a LOP network out to one or more USD files. This node is available as render node or as a LOP.

USD Render Renders an output image from the stage generated by a LOP network.

USD Stitch Merges USD files representing individual frames by composing them.

USD Stitch Clips Merges multiple value clips representing individual frames.

USD Zip Assembles USDZ archive files from existing USD files.

Wedge Re-renders the same ROP multiple times with different settings

Wren This output operator is used to drive the Wren rendering program.

glTF


dependency

Batch Renders the input ROP in a single batch job.

Frame Container Prevents frame dependency changes in the contained nodes from affecting its inputs.

Frame Dependency ?

Net Barrier Blocks the ROP network until synchronization occurs.

Pre Post Renders ROPs before and after a main job.

Switch Renders one of several inputs.


farm

HQueue Render HQueue, or Houdini Queue, is a distributed job scheduling system.

HQueue Simulation HQueue, or Houdini Queue, is a distributed job scheduling system.

Tractor Tractor is a program shipped out with Pixar’s distribution of RenderMan.


geometry

Brick Map Generator Allows you to convert Houdini volume primitives into Pixar brickmap files.

Geometry Generates geometry files from a SOP or DOP network.

Mantra Archive Generates disk-based archives which can be used by mantra.

MDD Point Cache This output operator is used to write an MDD animation file.

RenderMan Archive Generates disk-based archives which can be used by RenderMan .


image

Composite The Composite output operator renders the image(s) produced in theCompositing Editor.


motion

Channel The Channel output operator generates clip files from a particularCHOP.


render

Bake Hair Card Textures ?

Bake Texture Generates a texture map from one or more objects' rendered appearance.

Mantra Renders the scene using Houdini’s standard mantra renderer and generates IFD files.

OpenGL Render an image using the hardware-accelerated 3D viewport renderer.

Renderman RIS ?

USD Render Renders an output image from the stage generated by a LOP network.

Wren (Wireframe) ?


scene

Agent This output operator is used to write agent definition files.

Alembic

Bake Animation Bakes animation from object transforms and CHOP overrides.

Filmbox FBX Exports entire scenes to FBX files.

glTF

USD Renders a LOP network out to one or more USD files. This node is available as render node or as a LOP.

USD Stitch Merges USD files representing individual frames by composing them.

USD Stitch Clips Merges multiple value clips representing individual frames.

USD Zip Assembles USDZ archive files from existing USD files.


simulation

Dynamics Saves the state of a DOP network simulation into files.


utility

DSM Merge Merges two or more deep shadow/camera map files.

Fetch Makes a dependency link to a ROP in a different network.

Merge Merges several render dependencies into one.

Null Does nothing.

Shell Runs an external command.

Subnetwork The SubNetwork output operator provides an easy way to manage largenumber of output operators.

Wedge Re-renders the same ROP multiple times with different settings


view

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