🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


obj

filter: all characters constraints crowds dynamics export geometry hair import pack parenting primitive render rigging sound terrain test_geometry utility view


rigging

Auto Bone Chain Interface The Auto Bone Chain Interface is created by the IK from Objects and IK from Bones tools on the Rigging shelf.

Bone The Bone Object is used to create hierarchies of limb-like objectsthat form part of a hierarchy …

Franken Muscle Creates a custom muscle by combining any number of geometry objects, muscle rigs, and muscle pins.

Handle The Handle Object is an IK tool for manipulating bones.

Muscle The Muscle object is a versatile tool that can be used when rigging characters and creatures with musculature.

Muscle Pin Creates a simple rigging component for attaching regions of a Franken Muscle to your character rig.

Tissue System ?