🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all characters constraints crowds dynamics export geometry hair import pack parenting primitive render rigging sound terrain test_geometry utility view
Blend Switches or blends between the transformations of several input objects.
Blend Sticky Computes its transform by blending between the transforms of two or more sticky objects, allowing you to blend a position across a polygonal surface.
Extract Transform The Extract Transform Object gets its transform by comparing the points of two pieces of geometry.
Fetch The Fetch Object gets its transform by copying the transform ofanother object.
Rivet Creates a rivet on an objects surface, usually for parenting.
Sticky Creates a sticky object based on the UV’s of a surface, usually for parenting.