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Agent Creates agent primitives.
Agent Clip Adds new clips to agent primitives.
Agent Clip Properties Defines how agents' animation clips should be played back.
Agent Clip Transition Graph Creates geometry describing possible transitions between animation clips.
Agent Collision Layer Creates a new agent layer that is suitable for collision detection.
Agent Configure Joints Creates point attributes that specify the rotation limits of an agentās joints.
Agent Constraint Network Builds a constraint network to hold an agentās limbs together.
Agent Definition Cache Writes agent definition files to disk.
Agent Edit Edits properties of agent primitives.
Agent Layer Adds a new layer to agent primitives.
Agent Look At Adjusts the head of an agent to look at a specific object or position.
Agent Prep Adds various common point attributes to agents for use by other crowd nodes.
Agent Proxy Provides simple proxy geometry for an agent.
Agent Relationship Creates parent-child relationships between agents.
Agent Terrain Adaptation Adapts agents' legs to conform to terrain and prevent the feet from sliding.
Agent Transform Group Adds new transform groups to agent primitives.
Agent Unpack Extracts geometry from agent primitives.
Agent Vellum Unpack Extracts geometry from agent primitives for a Vellum simulation.
Crowd Source Populates a crowd of agent primitives.
Test Simulation: Crowd Transition Provides a simple crowd simulation for testing transitions between animation clips.
Test Simulation: Ragdoll Provides a simple Bullet simulation for testing the behavior of a ragdoll.