🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


crowds

filter: 1_docs dop_nodes shelf_nodes sop_nodes


dop_nodes

Agent Arcing Clip Layer Blends between a set of animation clips based on the agent’s turn rate.

Agent Clip Layer Layers additional animation clips onto an agent.

Agent Look At Defines a target that an agent can turn its head to look at.

Agent Look At Apply Moves the head of an agent to look at a target.

Agent Terrain Adaptation Adapts the legs of an agent to conform to terrain and prevent the feet from sliding.

Agent Terrain Projection Project the agent/particle points onto the terrain

Crowd Fuzzy Logic Defines a Crowd Fuzzy Logic

Crowd Solver Updates agents according to their steer forces and animation clips.

Crowd Source ?

Crowd State Defines a Crowd State

Crowd Transition Defines a transition between crowd states.

Crowd Trigger Defines a Crowd Trigger

Crowd Trigger Logic Combines multiple crowd triggers to build a more complex trigger.