🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: FEM POPs all collision_tools configure_object constraint_tools constraints crowds data_flow fields forces geometry labs micro_solvers object_flow objects physical_properties position relationships slice solvers vellum view visualization
Anchor: Align Axis Defines an orientation that aligns an axis in object space with a second axis defined by the relative locations of two positional anchors.
Anchor: Object Point Group Position Defines multiple points, specified by their number or group, on the given geometry of a simulation object.
Anchor: Object Point Group Rotation Defines orientations based on multiple points on the given geometry of a simulation object.
Anchor: Object Point Id Position Defines a position by looking at the position of a point on the geometry of a simulation object.
Anchor: Object Point Id Rotation Defines an orientation by looking at a point on the geometry of a simulation object.
Anchor: Object Point Number Position Defines a position by looking at the position of a point on the geometry of a simulation object.
Anchor: Object Point Number Rotation Defines an orientation by looking at a point on the geometry of a simulation object.
Anchor: Object Primitive Position Defines a position by looking at the position of a particular UV coordinate location on a primitive.
Anchor: Object Region ?
Anchor: Object Space Position Defines a position by specifying a position in the space of some simulation object.
Anchor: Object Space Rotation Defines an orientation by specifying a rotation in the space of some simulation object.
Anchor: Object Surface Position Defines multiple attachment points on a polygonal surface of an object.
Anchor: Target ?
Anchor: World Space Position Defines a position by specifying a position in world space.
Anchor: World Space Rotation Defines an orientation by specifying a rotation in world space.
Bullet Soft Constraint Relationship
Cone Twist Constraint Relationship
Constraint Network Relationship Defines a set of constraints based on geometry.
Hard Constraint Relationship Defines a constraint relationship that must always be satisfied.
Slider Constraint Relationship
SoftAttach Constraint Relationship ?
Spring Constraint Relationship
Two State Constraint Relationship