🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


dop

filter: FEM POPs all collision_tools configure_object constraint_tools constraints crowds data_flow fields forces geometry labs micro_solvers object_flow objects physical_properties position relationships slice solvers vellum view visualization


forces

Buoyancy Force Applies a uniform force to objects submerged in a fluid.

Drag Force Applies force and torque to objects that resists their currentdirection of motion.

Fan Force Applies forces on the objects as if a cone-shaped fan were acting onthem.

Field Force Applies forces to an object using some piece of geometry as a vectorfield.

Fluid Force Applies forces to resist the current motion of soft body objects relative to a fluid.

Gravity Force Applies a gravity-like force to objects.

Impulse Force Applies an impulse to an object.

Magnet Force Apply forces on objects using a force field defined by metaballs.

Mask Field

Noise Field

Point Force Applies a force to an object from a particular location in space.

Reference Frame Force Applies forces to an object according to the difference betweentwo reference frames.

Uniform Force Applies a uniform force and torque to objects.

Velocity Impulse Force Applies an impulse to an object.

VOP Force Applies forces on the objects according to a VOP network.

Vortex Force Applies a vortex-like force on objects, causing them to orbit aboutan axis along a circular path.

Wind Force Applies forces to resist the current motion of objects relative toa turbulent wind.