🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: FEM POPs all collision_tools configure_object constraint_tools constraints crowds data_flow fields forces geometry labs micro_solvers object_flow objects physical_properties position relationships slice solvers vellum view visualization
Agent Arcing Clip Layer Blends between a set of animation clips based on the agent’s turn rate.
Agent Clip Layer Layers additional animation clips onto an agent.
Agent Look At Defines a target that an agent can turn its head to look at.
Agent Look At Apply Moves the head of an agent to look at a target.
Agent Terrain Adaptation Adapts the legs of an agent to conform to terrain and prevent the feet from sliding.
Agent Terrain Projection Project the agent/particle points onto the terrain
Crowd Fuzzy Logic Defines a Crowd Fuzzy Logic
Crowd Solver Updates agents according to their steer forces and animation clips.
Crowd Source ?
Crowd State Defines a Crowd State
Crowd Transition Defines a transition between crowd states.
Crowd Trigger Defines a Crowd Trigger
Crowd Trigger Logic Combines multiple crowd triggers to build a more complex trigger.