🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: FEM POPs all collision_tools configure_object constraint_tools constraints crowds data_flow fields forces geometry labs micro_solvers object_flow objects physical_properties position relationships slice solvers vellum view visualization
Apply Data Attaches data to simulation objects or other data.
Copy Data Creates multiple copies of the input data.
Data Only Once Adds a data only once to an object, regardless of number of wires.
Delete Deletes both objects and data according to patterns.
Empty Data Creates an Empty Data for holding custom information.
Fetch Data Fetches a piece of data from a simulation object.
Intangible Value Marks a simulation object as intangible or tangible.
Link to Source Object Stores the name of the scene level object source for this DOP object.
Merge Merges multiple streams of objects or data into a single stream.
Modify Data Modifies or creates options on arbitrary data.
Net Fetch Data A DOP that transfers arbitrary simulation data between multiple machines.
Null Does nothing.
Switch Passes one of the input object or data streams to the output.