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labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


dop

filter: FEM POPs all collision_tools configure_object constraint_tools constraints crowds data_flow fields forces geometry labs micro_solvers object_flow objects physical_properties position relationships slice solvers vellum view visualization


objects

Cloth Object Creates a Cloth Object from SOP Geometry.

Crowd Object Creates a crowd object with required agent attributes to be used in the crowd simulation.

Empty Object Creates an Empty Object.

FEM Hybrid Object Creates an FEM Hybrid Object from SOP Geometry.

Filament Object Creates a vortex filament object from SOP Geometry.

FLIP Object ?

Fluid Object Attaches the appropriate data for Fluid Objects to an object.

Ground Plane Creates a ground plane suitable for RBD or cloth simulations.

Instanced Objects ?

POP Object Converts a regular particle system into a dynamic object capable of interacting correctly with other objects in the DOP environment.

RBD Fractured Object Creates a number of RBD Objects from SOP Geometry. These individual RBD Objects are created from the geometry name attributes.

RBD Object Creates an RBD Object from SOP Geometry.

RBD Packed Object Creates a single DOP object from SOP Geometry that represents a number of RBD Objects.

RBD Point Object Creates a simulation object at each point of some source geometry, similarly to how the Copy surface node copies geometry onto points.

Ripple Object Creates an object from existing geometry that will be deformedwith the ripple solver.

Smoke Object Creates an Smoke Object from SOP Geometry.

Smoke Object (Sparse) Creates an empty smoke object for a pyro simulation.

Static Object Creates a Static Object from SOP Geometry.

Terrain Object Creates a Terrain Object from SOP Geometry.

Vellum Object Creates a DOP Object for use with the Vellum Solver.

Whitewater Object Creates a Whitewater Object that holds data for a whitewater simulation.

Wire Object Creates a Wire Object from SOP Geometry.