🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: FEM POPs all collision_tools configure_object constraint_tools constraints crowds data_flow fields forces geometry labs micro_solvers object_flow objects physical_properties position relationships slice solvers vellum view visualization
SDF Representation Creates a signed distance field representation of a piece ofgeometry that can be used for collision detection.
Sphere Edge Tree This builds a tree of spheres producing bounding information for anedge cloud.
Sphere Point Tree This builds a tree of spheres producing bounding information for apoint cloud.
Surface Collision Parameters Control the thickness of the object that collides with cloth.
ThinPlate/ThinPlate Collider ?
Wire/Volume Collider Defines a way of resolving collisions involving a wire object andDOPs objects with volumetric representations.
Wire/Wire Collider Defines a way of resolving collisions between two wires.