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- Make geometry attract or repel particles
- Create a general directional force
- Add random force to particles
- Move particles along, toward, or around a curve
- Make particles flock together
- Static Object
- POP Collision Detect
- POP Limit
- POP Soft Limit
- Drag Particles: Apply drag to particles
- Speed Limit: Set a high and low limit on the speed of particles
- Wind On Particles: Push particles up to, but not past, a certain speed
- Pop Attract followers stream
- Pop Solver
- Pop Collision Behaviour
- Pop Collision Detect
- Instance geometry on particles
- Rotate the instanced geometry using torque
- Make the instanced geometry look at an object
- Make the instanced geometry look at a plane
- Rendering Instanced Geometry
- Enable velocity blur on an object
- Enable motion blur on a render node
- To fix the problem of banding when dealing with strong forces, change the Jitter Birth Time on the POP Source from Positive to Negative.