🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: 1_docs 2_emit_shelf 3_particles_shelf dop_POPs dop_forces emit_shelf particles_shelf sop_nodes
Debris Source Generates point emission sources for debris from separating fractured rigid body objects.
Force Uses a metaball to attract or repel points or springs.
Grain Source Generates particles to be used as sources in a particle-based grain simulation.
Point Generate Creates new points, optionally based on point positions in the input geometry.
Point Replicate Generates a cloud of points around the input points.
Scatter Scatters new points randomly across a surface or through a volume.
Spray Paint Spray paints random points onto a surface.
Sprite A SOP node that sets the sprite display for points.
Whitewater Source Generates volumes to be used as sources in a whitewater simulation.