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Sparse Pyro
- shelf tools create sourcing at geometry level, simulation DOP network, and output object to import simulation for rendering
- SOURCING: source volumes by rasterizing point attributes (for easy inspection) - Pyro Source, Pyro Source Spread, Attribute Noise, Volume Rasterize
- SIMULATION:
- Smoke Object (Sparse) node creates simulation object with nescessary fields
- Volume Source node imports and merges sources into fields
- Pyro Solver (Sparse) node applies forces and evolves fluid fields
- Smoke Solver: for simpler effects involving smoke, but NOT flames
- OUTPUT:
- DOP I/O: pulls simulations results into SOPs for export and rendering. Can cache geometry for quick playback but cleans out visualization information.
- Pyro Post-Process: manipulates visualization of imported pyro fields so viewport is close to final render, and prepares geometry for rendering
- Simulating in SOPs: Pyro Solver SOP is a SOP convenience wrapper of a pyro dynamics network, including built-in post-process node to prepare rendering. Sufficient for most simulations - see Simple FX shelf tab for examples:
- Simple Billowy Smoke
- Simple Fireball
- Simple Spreading Fire
Legacy Pyro