🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: character cloudfx collisions constraints containertools create crowds deform drivesimulation fluidcontainers grains guidebrushes guideprocess hairtools lightsandcameras model modify muscles oceans particlefluids particles polygon populatecontainers pyro rigging rigidbodies simplefx solid sparsepyro terrainfx texture vellum viscousfluids volume wires
Revolve Revolves a curve around a center axis to sweep out a surface.
Loft Builds a skin surface between any number of shape curves in one direction.
Skin Builds a skin surface between any number of shape curves.
Rails Generates surfaces by stretching cross-sections between two rails.
Sweep Creates a surface by sweeping cross-sections along a backbone curve.
Creep Deforms and animates a piece of geometry across a surface.
Ray Projects one surface onto another.
Boolean Combines two polygonal objects with boolean operators, or finds the intersection lines between two polygonal objects.
Shatter Shatters the input geometry into multiple pieces.
TopoBuild Lets you interactively draw a reduced quad mesh automatically snapped to existing geometry.
Carve Slices, cuts or extracts points or cross-sections from a primitive.
Convert Converts geometry from one geometry type to another.
Refine Increases the number of points/CVs in a curve or surface without changing its shape.
Reverse Reverses or cycles the vertex order of faces.
Sculpt Lets you interactively reshape a surface by brushing.
Scatter Scatters new points randomly across a surface.
Cluster Points Higher-level node to cluster points based on their positions (or any vector attribute).
Edit Edits points, edges, or faces interactively.
Visibility Reverses or cycles the vertex order of faces.