🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: character cloudfx collisions constraints containertools create crowds deform drivesimulation fluidcontainers grains guidebrushes guideprocess hairtools lightsandcameras model modify muscles oceans particlefluids particles polygon populatecontainers pyro rigging rigidbodies simplefx solid sparsepyro terrainfx texture vellum viscousfluids volume wires
Flames Creates flames rising from the selected object.
Explosion Creates a large explosion rising from the selected object.
Fireball Creates a large explosion rising from the selected object.
Billowy Smoke Creates thick cloud-like smoke rising from the selected object.
Colored Smoke Turns the selected object into a turbulent source of colored smoke.
Add Color Turns on the color fields of a smoke object.
Wispy Smoke Creates thin smolder-like smoke rising from the selected object.
Candle Creates a smooth burning candle flame rising from the selected object.
Smokeless Flame Creates flames rising from the selected object, without any smoke (soot).
Dry Ice Creates dry ice fog falling from the selected object.
Volcano Creates a voluminous column of thick smoke, as from the rim of an erupting volcano.
Smoke Trail Generates a clustered simulation of smoke from an animated object.
Smoke Cluster Creates a clustered (partitioned) smoke simulation with multiple containers, using the selected point geometry as sources. This is useful for large or sparse sources, and for distributing simulations to a farm.
Pyro Cluster Creates a clustered (partitioned) pyro simulation with multiple containers, using the selected point geometry as sources. This is useful for large or sparse sources, and for distributing simulations to a farm.