🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


shelf

filter: character cloudfx collisions constraints containertools create crowds deform drivesimulation fluidcontainers grains guidebrushes guideprocess hairtools lightsandcameras model modify muscles oceans particlefluids particles polygon populatecontainers pyro rigging rigidbodies simplefx solid sparsepyro terrainfx texture vellum viscousfluids volume wires


texture

UV Project Assigns UVs by projecting them onto the surface from a set direction.

UV Edit UV Edit allows interactive editing of the UVs on the source geometry.

UV Brush Adjusts texture coordinates in the UV viewport by painting.

UV Fuse Merges UVs.

UV Flatten Creates flattened pieces in texture space from 3D geometry.

UV Pelt Relaxes UVs by pulling them out toward the edges of the texture area.

UV Texture Assigns texture UV coordinates to geometry for use in texture and bump mapping.

UV Transform Transforms UV texture coordinates on the source geometry.

UV Unwrap Separates UVs into reasonably flat, non-overlapping groups.

UV Quick Shade Applies an image file as a textured shader to a surface.

Clear Texture Cache Clears the texture cache, forcing textures to be reloaded.

UV Smooth Smooths out (or "relaxes") polygons, meshes and curves without increasing the number of points.