🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


shelf

filter: character cloudfx collisions constraints containertools create crowds deform drivesimulation fluidcontainers grains guidebrushes guideprocess hairtools lightsandcameras model modify muscles oceans particlefluids particles polygon populatecontainers pyro rigging rigidbodies simplefx solid sparsepyro terrainfx texture vellum viscousfluids volume wires


modify

Combine Merges the geometry of multiple objects into the last selected one.

Extract Creates a second object from a selected object or selected components.

Mirror Duplicates and mirrors objects or geometry across a mirror plane.

Copy To Points Copies the first input geometry onto the points of the second input.

Duplicate Duplicates entire objects or geometry primitives.

Align components Transforms an object, or inserts a Transform node in a geometry network, to align two faces on separate models.

Match Transform Transform objects to match another.

Move Pivot to Center Moves the pivot of an object to the center of the bounding box for that object.

Move Center to Pivot Moves an object’s bounding box center to its pivot.

Freeze Moves object level transforms into a Transform SOP at the geometry level.

Bake Animation Bakes animation from object transforms and CHOP overrides.

Delete Deletes input geometry by entity number, bounding volume, primitive/point/edge normals, and/or degeneracy.

Hide Turns off the display flag for the selected object node.

Parent Makes the selected object’s transforms relative to a parent object.