🦁 womblewiki : a barebones houdini reference 🤓
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Bones Allows you to interactively draw and manipulate bone chains before animating.
Bones from Curve Allows you to create a bone chain along a curve.
Pose Pose characters by manipulating control objects.
IK from Objects Allows you to build an IK bone rig (with or without a Twist Affector) from existing objects in the scene.
IK from Bones Allows you to build an IK bone rig (with or without a Twist Affector) from existing bone(s) in the scene.
Capture Geometry Uses one or more geometry objects as the skin for a hierarchy of bones or a set of metaball objects.
Edit Capture Regions Allows you to adjust the bone capture regions.
Edit Capture Weights Individually modifies point capture weights using slider handles on bones or via a spreadsheet.
Edit Capture Blends Allows you to adjust the blending of previously captured geometry in the Object Viewer.
Mirror Capture Weights Applies capture weights from one side of a geometry object to another.
Paint Capture Layer Interactively changes bone or metaball capture weights by painting your geometry.
Align Capture Pose Match transforms on capture regions between the current animation and capture poses.
Delta Mush Smooths out (or "relaxes") point deformations.
Comb Adjust surface point normals by painting.
Pose-Space Deform Allows you to perform a pose-space deformation (PSD) of a shape.