🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: character cloudfx collisions constraints containertools create crowds deform drivesimulation fluidcontainers grains guidebrushes guideprocess hairtools lightsandcameras model modify muscles oceans particlefluids particles polygon populatecontainers pyro rigging rigidbodies simplefx solid sparsepyro terrainfx texture vellum viscousfluids volume wires
Camera Adds a camera to the scene. You can Ctrl-click the shelf tool to create a camera from the current view.
Point Light Adds a point light to the scene. A point light radiates light equally in all directions from a point in space. It is the most efficient type of light to calculate.
Spot Light Adds a spot light to the scene. A spot light casts light from a point in space, in a certain direction. The beam of light is cone shaped, with a radius and falloff at the edges.
Area Light Simulates a light in the shape of a line, rectangle, disk, or sphere.
Geometry Light Simulates a light with the shape and color of a geometry object you select.
Volume Light Simulates illumination from an emissive volume.
Distant Light Adds a distant light to the scene. A distant light casts parallel light rays throughout the scene in a certain direction. This is useful for simulating a very distant light source such as the sun.
Environment Light Environment Lights provide background illumination from outside the scene.
Sky Light Adds an environment light with an automatic sky reflection map.
GI Light Adds an indirect light using photon maps to light an enclosed environment.
Caustic Light Adds an environment light using caustic photon maps, causing other lights in the scene to cast caustic reflections/refractions.
Portal Light Adds an environment light that only shines through geometry you select. This is much more efficient for enclosed environments where the environment light can only enter through a few portals (windows, doors).
Ambient Light Adds a constant level of light to every surface in the scene (or in the light’s mask), coming from no specific direction.
Stereo Camera Rig Provides parameters to manipulate the interaxial lens distance as well as the zero parallax setting plane in the scene.
VR Camera Camera supporting VR image rendering.
Switcher Acts as a camera but switches between the views from other cameras.
Gamepad Camera Drive a camera using a game controller device in first person perspective.