🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


shelf

filter: character cloudfx collisions constraints containertools create crowds deform drivesimulation fluidcontainers grains guidebrushes guideprocess hairtools lightsandcameras model modify muscles oceans particlefluids particles polygon populatecontainers pyro rigging rigidbodies simplefx solid sparsepyro terrainfx texture vellum viscousfluids volume wires


muscles

Muscle Creates a rigged muscle with head and tail anchor connections.

Stroke Muscle Creates a rigged muscle by stroking a curve onto a skin object.

Muscle Rig Creates the internal components of a muscle (the rig), by stroking a curve onto a skin object.

Muscle Pin Creates a simple rigging component for pinning regions of a Franken Muscle to your character rig.

Franken Muscle Creates a hybrid muscle made up of any number of geometry objects and any number of muscle rigs and pins.

Mirror Duplicates and mirrors objects or geometry across a mirror plane.

Attach to Bones Connects muscles, muscle rigs, and pin anchors to other objects in your scene.

Detach from Bones Disconnects muscle, muscle rig, and pin anchors from other objects in your scene.

Set Muscle ID Sets the Muscle ID for selected muscles.

Muscle Displace Applies a deformer to selected skin geometry so that muscles will displace the skin where ever they make contact.

Paint Muscle Mask Paints a mask attribute on the skin geometry per muscle_id to limit the effects of a Muscle Deform to specific regions.

Mirror Muscle Mask Applies muscle mask weights from one side of a geometry object to another.

Tissue System Collects muscles, modeled anatomical bones, and skin objects and places them into a single dynamics simulation.