🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: character cloudfx collisions constraints containertools create crowds deform drivesimulation fluidcontainers grains guidebrushes guideprocess hairtools lightsandcameras model modify muscles oceans particlefluids particles polygon populatecontainers pyro rigging rigidbodies simplefx solid sparsepyro terrainfx texture vellum viscousfluids volume wires
FLIP Fluid from Object Creates a FLIP Fluid Object from SOP Geometry.
FLIP Tank Generates node networks to create a half-filled box of FLIP fluid material, with proper boundary conditions to contain the fluid in the box.
Emit Particle Fluid Emits fluid into a FLIP simulation.
Sink from Objects Absorbs smoke, fire, liquid, or particle fluid in a container.
Sculpted Particle Fluid Calculates and creates particle fluid between the surface and container of fluid in a particle fluid simulation.
Crown Splash Creates a FLIP fluid simulation setup to create a crown splash.
Drip Fluid Creates a FLIP fluid simulation setup to create a dripping fluid effect.
Suction Fluid Creates a suction force to guide particles fluids toward a target object.
Condensation Creates a particle simulation to mimic condensation on geometry.
Make Viscous Turns on the viscosity parameters of a FLIP Fluid.
Whitewater Creates spray, foam, and churn based on an underlying FLIP fluid simulation.
Slice Slices a particle fluid across an arbitrary plane for distribution to a simulation farm.
Slice along line Slices a particle fluid using a set number of slicing planes evenly spaced along a certain direction.
Distribute particle fluid This tool sets up the networks of a simulated object so that it can be solved in parallel on multiple machines using HQueue.