🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


shelf

filter: character cloudfx collisions constraints containertools create crowds deform drivesimulation fluidcontainers grains guidebrushes guideprocess hairtools lightsandcameras model modify muscles oceans particlefluids particles polygon populatecontainers pyro rigging rigidbodies simplefx solid sparsepyro terrainfx texture vellum viscousfluids volume wires


viscousfluids

Melt Object Creates a melting object from geometry.

Lava from Object Creates a lava object from geometry.

Emit Lava Generates a continuous stream of hot lava from an object.

Heat Within Object Turns an object into a source of heating when particles pass through.

Cool Within Object Turns an object into a source of cooling when particles pass through.

Emit Steam on Collision Emits steam when a hot fluid comes into contact with a collider.

Sink from Objects Absorbs smoke, fire, liquid, or particle fluid in a container.

Slice Slices a particle fluid across an arbitrary plane for distribution to a simulation farm.

Slice along line Slices a particle fluid using a set number of slicing planes evenly spaced along a certain direction.

Distribute This tool sets up the networks of a simulated object so that it can be solved in parallel on multiple machines using HQueue.