🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: character cloudfx collisions constraints containertools create crowds deform drivesimulation fluidcontainers grains guidebrushes guideprocess hairtools lightsandcameras model modify muscles oceans particlefluids particles polygon populatecontainers pyro rigging rigidbodies simplefx solid sparsepyro terrainfx texture vellum viscousfluids volume wires
Source from Surface Continuously generates smoke, fire, or liquid from the surface of anobject.
Source from Points Continuously generates smoke or fire from the points of an object.
Source from Volumes Continuously generates smoke, fire, or liquid from the interior of anobject.
Sink from Objects Absorbs smoke, fire, liquid, or particle fluid in a container.
Pump from Objects Gives smoke a velocity as soon it touches the pump.
Collide with Objects Converts an object into a collision volume that can interact withsmoke/fire/liquid in a fluid container.
Expand from Objects Creates a force that pushes fluid away from the selected object.