🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all array channels combine control_flow convert crowds displace fuzzy_logic generic geometry globals hair labs math matrix noise patterns pyro quaternion sensor shaders shading shading_bsdfs shading_layers shading_utilities shading_uvs string
Attenuated ?
OCIO Import ?
Physical SSS Outputs surface color based on a physically-based subsurfacescattering model. This node an do physically correct single scattering and/or multiple scattering.
Ramp Parameter Represents a user-editable ramp parameter.
Shading Layer Parameter Creates a parameter to appear in the signature of the VEX functiondefined by the VOP network (VOPNET).
Shadow Map Shadow Map treats the depth map as if the image were rendered from alight source.