🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all array channels combine control_flow convert crowds displace fuzzy_logic generic geometry globals hair labs math matrix noise patterns pyro quaternion sensor shaders shading shading_bsdfs shading_layers shading_utilities shading_uvs string
Add Attribute Adds a new attribute.
Add Point Adds points to the geometry.
Add Primitive Adds primitives to the geometry.
Add Vertex Adds vertices to the geometry.
Bounding Box Returns two vectors representing the minimum and maximum corners of the bounding box for the specified geometry.
In Group Returns 1 if the point or primitive is in the group specified by the string.
Intersect Computes the intersection of a ray with geometry.
Intersect All Computes all the intersections of a ray with geometry.
Meta-Loop Import Takes a handle generated by the Meta-Loop Start operator and willimport attributes…
Mata-Loop Next ?
Meta-Loop Start Opens a geometry file andinitializes the handle to iterate through all metaballs at the positionspecified.
Metaball Weight Returns the metaweight of the geometry at a given position.
Minimum Position Finds closest position on a primitive in a given geometry file.
Near Point Finds closest point in a given geometry file.
Neighbour ?
Neighbour Count ?
Neighbours ?
Ocean Sample Layers Sample ocean values from layered ocean spectra at the specified position and time.
OpenSubdiv Face Count Returns the number of coarse faces in the subdivision hull
OpenSubdiv First Patch Returns the patch of the first patch for a given face in the subdivision hull.
OpenSubdiv Limit Surface Evaluates a point attribute on the limit of a subdivision surface.
OpenSubdiv Lookup Face Outputs the Houdini face and UV coordinates corresponding to the given coordinates on an OSD patch.
OpenSubdiv Lookup Patch Outputs the OSD patch and UV coordinates corresponding to the given coordinates on a Houdini polygon face.
OpenSubdiv Patch Count Returns the number of patches in the subdivision hull
Point Bounding Box Returns two vectors representing the minimum and maximum corners of the bounding box for the specified geometry.
Point Cloud Close This node closes a point cloud handle opened by pcopen.
Point Cloud Export This node exports point data while inside a pcunshaded loop.
Point Cloud Farthest This node finds the farthest query point produced by pcopen.
Point Cloud Filter This node filters the points queried by pcopen.
Point Cloud Find Returns a list of closest points from a file
Point Cloud Find Radius Returns a list of closest points from a file taking into account their radii.
Point Cloud Import This node imports point data while inside a pciterate or pcunshaded loop.
Point Cloud Import by Index This node imports point data from a pcopen.
Point Cloud Iterate This node advances to the next iteration point returned by pcopen.
Point Cloud Num Found This node returns the number of points found by pcopen.
Point Cloud Open This node opens a point cloud file and searches for points around a source position.
Point Cloud Unshaded This node advances to the next unshaded iteration point returned by pcopen.
Point Cloud Write This function writes data for the current shading point out to a point cloud file.
Primitive Attribute Evaluates an attribute for a given primitive at the specified uv parametric location.
Primitive Intrinsic Evaluates an intrinsic on a given primitive.
Primitive Normal Returns the normal of a primitive (defined by its number) at thegiven uv parametric location.
Relative to Bounding Box Returns the relative position of the point given with respect to the bounding box of the specified geometry.
Relative to Point Bounding Box Returns the relative position of the point given with respect to the bounding box of the specified geometry.
Remove Point Removes points from the geometry.
Surface Distance Finds the shortest distance between a point and a source point group.
Tetrahedron Adjacent Returns primitive number of an adjacent tetrahedron.
Tetrahedron Face Index ?
Unique Value Count of Attribute
Unique Value of Attribute ?
XYZ Distance Finds closest position on a primitive in a given geometry file.
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