🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


vop

filter: all array channels combine control_flow convert crowds displace fuzzy_logic generic geometry globals hair labs math matrix noise patterns pyro quaternion sensor shaders shading shading_bsdfs shading_layers shading_utilities shading_uvs string


noise

Anti-Aliased Flow Noise Generates anti-aliased (fractional brownian motion) noise by usingthe derivative information of the incoming position to computeband-limited noise.

Anti-Aliased Noise Generates anti-aliased noise by using the derivative information of the incoming position to compute band-limited noise.

Curl Noise Creates divergence-free 3D noise using a curl function.

Curl Noise 2D Creates divergence-free 2D noise using a curl function.

Flow Noise Generates 1D and 3D Perlin Flow Noise from 3D and 4D data.

Periodic Noise Generates 1D and 3D Perlin noise from 1D, 3D and 4D data.

Periodic Worley Noise Computes 1D, 3D, and 4D tileable Worley noise, which is synonymouswith "cell noise".

Turbulent Noise Can compute three types of 1D and 3D noise with the ability to compute turbulence with roughness and attenuation.

Unified Noise Presents a unified interface and uniform output range for all the noise types available in VEX.

Unified Noise - Static ?

Voronoi Noise Computes 1D, 3D, and 4D Voronoi noise, which is similar to Worleynoise but has additional control over jittering.

Worley Noise Computes 1D, 3D, and 4D Worley noise, which is synonymous with "cellnoise".