🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all array channels combine control_flow convert crowds displace fuzzy_logic generic geometry globals hair labs math matrix noise patterns pyro quaternion sensor shaders shading shading_bsdfs shading_layers shading_utilities shading_uvs string
Get Layer Export Obtains a value of the export variable added to the Shader Layer struct.
Layer Composite Combines two layers using standard compositing operations.
Layer Mix Outputs a mix of the two input layers, blended using the alpha value.
Layer Pack Creates a Layer from individual shading components.
Promote Layer Exports Promotes the export variables from the Shader Layer struct to the parentshader
Set Layer Component Sets a layer’s components to new values.
Set Layer Export Adds layer exports to the Shader Layer struct