🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all array channels combine control_flow convert crowds displace fuzzy_logic generic geometry globals hair labs math matrix noise patterns pyro quaternion sensor shaders shading shading_bsdfs shading_layers shading_utilities shading_uvs string
Classic Shader Flexible material including multiple reflection layers, subsurface scattering, refractions and displacement.
CVEX Shader Builder A node that implements a CVEX shader using its children VOPs.
Generic Shader Represents a shader.
Hair Shader A powerful, highly flexible, general model for hair/fur shading.
Principled Shader An artist-friendly shader that can model a large number of materials realistically.
Pyro Shader Flexible, production-quality fire and smoke shader.
Toon Color Shader ?
Toon Outline Shader ?