🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all array channels combine control_flow convert crowds displace fuzzy_logic generic geometry globals hair labs math matrix noise patterns pyro quaternion sensor shaders shading shading_bsdfs shading_layers shading_utilities shading_uvs string
Align Computes a matrix representing the rotation around the axes normal to two vectors by the angle which is between the two vectors.
Determinant Computes the determinant of a 4×4 or 3×3 matrix.
Extract Transform Extracts the translation, rotation, scale or shear component of a 4×4transform matrix.
Float to Matrix Converts sixteen floating-point values to a 4×4 matrix value.
Float to Matrix3 Converts nine floating-point values to a matrix3 value.
Get Matrix Component Extracts a 4×4 matrix component.
Get Matrix2 Component Extracts a 2×2 matrix3 component.
Get Matrix3 Component Extracts a 3×3 matrix3 component.
Get Object Transform Gets the transform matrix of a named object in camera (current) space.
Invert If given a 3×3 or 4×4 matrix, this operator computes its inverse (or just returns the input matrix if it detects singularity).
Look At Computes a 3×3 rotation matrix to orient the z-axis along the vector(to - from) under the transformation.
Make Instance Transform Builds a general 4×4 transform matrix derived from thestandard copy/instance attributes
Make Space Transform Returns the transformation matrix to transform from a transform space such as an object’s transform space to another space, such as world space.
Make Transform Builds a general 4×4 transform matrix.
Matrix to Float Unpacks a 4×4 matrix into its sixteen components.
Matrix to Vector4 Unpacks a 4×4 matrix into its rows.
Matrix2 to Float Unpacks a 2×2 matrix2 into its four components.
Matrix2 to Matrix3 Converts a 2×2 matrix to a 3×3 matrix.
Matrix2 to Matrix4 Converts a 2×2 matrix to a 4×4 matrix.
Matrix2 to Vector2 Unpacks a 2×2 matrix into its rows.
Matrix3 to Float Unpacks a 3×3 matrix3 into its nine components.
Matrix3 to Matrix2 Converts a 3×3 matrix to a 2×2 matrix.
Matrix3 to Quaternion Converts a matrix3, representing a rotation, to a quaternionrepresenting the same rotation.
Matrix3 to Vector Unpacks a 3×3 matrix into its rows.
Matrix4 to Matrix2 Converts a 4×4 matrix to a 2×2 matrix.
Orient Reorients a vector representing a direction by multiplying it by a4×4 transform matrix.
Quaternion to Matrix3 Converts a vector4, representing a quaternion, to a matrix3 value,representing the same rotation.
Rotate Applies a rotation by 'angle' radians to the given 3×3 or 4×4matrix.
Scale Scales a 3×3 or 4×4 matrix by 'amount' units along the x,y, and zaxes.
Set Matrix Component Assigns a value to one of the matrix’s components.
Set Matrix2 Component Assigns a value to one of the matrix2's components.
Set Matrix3 Component Assigns a value to one of the matrix3's components.
Smooth Rotation Returns the closest equivalent Euler rotations to a reference rotation.
Transform Transforms a vector to or from an object’s transform space, or one of several other spaces, such as world or camera space.
Vector to Matrix3 Converts rows values to a 3×3 matrix value.
Vector2 to Matrix2 Converts rows values to a 2×2 matrix value.
Vector4 to Matrix Converts rows values to a 4×4 matrix value.