🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


vop

filter: all array channels combine control_flow convert crowds displace fuzzy_logic generic geometry globals hair labs math matrix noise patterns pyro quaternion sensor shaders shading shading_bsdfs shading_layers shading_utilities shading_uvs string


quaternion

Euler to Quaternion Builds a quaternion with the given euler rotation.

Matrix3 to Quaternion Converts a matrix3, representing a rotation, to a quaternionrepresenting the same rotation.

Quaternion Takes an angle and an axis and constructs the quaternion representing the rotation about that axis.

Quaternion Distance Computes distance between quaternions in radians.

Quaternion Invert Takes an quaternion inverts it..

Quaternion Multiply Performs a quaternion multiplication with its two inputs.

Quaternion to Angle/Axis Converts a quaternion to angle/axis form.

Quaternion to Matrix3 Converts a vector4, representing a quaternion, to a matrix3 value,representing the same rotation.

Rotate by Quaternion Rotates a vector by a quaternion.

Spherical Linear Interp Computes a spherical linear interpolation between its two quaternioninputs, and outputs the intermediate quaternion.

Vector To Quaternion Takes an angle/axis vector and constructs the quaternion representing the rotation about that axis.