🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


vop

filter: all array channels combine control_flow convert crowds displace fuzzy_logic generic geometry globals hair labs math matrix noise patterns pyro quaternion sensor shaders shading shading_bsdfs shading_layers shading_utilities shading_uvs string


patterns

Bozes ?

Brushed Circles Outputs an angle that gives the appearance of a circular brush pattern when used with anisotropy direction.

Cellular Noise Computes 2D, anti-aliased cellular noise suitable for shading.

Crackle Returns float between 0 and 1 which defines a crackle pattern useful for simulating the fine grain texture in skin or on a much larger scale dried mudflats.

Mandelbrot Set Generates a Mandelbrot pattern.

Oscillations Returns an anti-aliased cosine or sine wave.

Rainbow Generates a non-repeating rainbow color ramp by modulating the hueover the range of the parametric coordinate s and using thegiven saturation and value to compute the HSV color.

Ramps Generates repeating filtered ramps.

Rings Generates repeating filtered rings.

Ripples Generates repeating ripples.

Rounded Hexes Generates repeating filtered rounded hexagons.

Rounded Stars Generates repeating filtered rounded five-pointed stars.

Soft Dots Generates repeating soft dots.

Stripes Generates repeating filtered stripes.

Tiled Boxes Generates staggered rectangular tiles.

Tiled Hexagons Generates staggered hexagonal tiles.

Veins Generates an anti-aliased vein pattern that can be used in any VEXcontext.