🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all array channels combine control_flow convert crowds displace fuzzy_logic generic geometry globals hair labs math matrix noise patterns pyro quaternion sensor shaders shading shading_bsdfs shading_layers shading_utilities shading_uvs string
Add Outputs the sum of its inputs.
Average Outputs the average of its inputs.
Blend Regions Takes a float input as a bias to blend between three inputregions.
Color Mix Computes a blend (or a mix) of its two color inputs, and outputs theresulting color.
Divide Outputs the result of dividing each input value by the next.
Maximum Outputs the maximum value from its inputs.
Minimum Outputs the minimum value from its inputs.
Mix Computes a blend (or a mix) of its input values using linearinterpolation.
Multiply Outputs the product of its inputs.
Quaternion Multiply Performs a quaternion multiplication with its two inputs.
Smooth Computes a number between zero and one.
Spherical Linear Interp Computes a spherical linear interpolation between its two quaternioninputs, and outputs the intermediate quaternion.
Spline Computes either a Catmull-Rom (Cardinal) spline or a Linear splinebetween the specified key points, given an interpolant (u)in the domain of the spline.
Subtract Outputs the result of subtracting all its inputs.