🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: all array channels combine control_flow convert crowds displace fuzzy_logic generic geometry globals hair labs math matrix noise patterns pyro quaternion sensor shaders shading shading_bsdfs shading_layers shading_utilities shading_uvs string
BSDF Tint Tints a BSDF with separate control over colorization and luminance.
Conserve Energy Clamp the reflectivity of a bsdf to 1.
Get BSDF Albedo Compute the reflectivity of a bsdf.
PBR Diffuse ?
PBR Emmison ?
PBR Glass ?
PBR Hair Primary Reflection Produce a hair BSDF.
PBR Hair Secondary Reflection Produce a hair BSDF.
PBR Hair Transmission Produce a hair BSDF.
PBR Reflection ?
PBR Refraction ?