🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


sop

filter: FEM NURBS RBD VDB all attribute constraints crowds edge export fluid group hair import managers manipulate mask material pack particle planar polygon primitive pyro rigging terrain test utility vellum view volume volume_paint


volume

Attribute from Volume Copies information from a volume onto the point attributes ofanother piece of geometry, with optional remapping.

Bake Volume Computes lighting values within volume primitives

Cloud Creates a volume representation of source geometry.

Cloud Light Fills a volume with a diffuse light.

Cloud Noise Applies a cloud like noise to a Fog volume.

Convert Volume Converts the iso-surface of a volume into a polygonal surface.

IsoOffset Builds an offset surface from geometry.

Name Creates a "naming" attribute on points or primitives allowing youto refer to them easily, similar to groups.

Point Cloud Iso Constructs an iso surface from its input points.

Sky Creates a sky filled with volumentric clouds

Volume Creates a volume primitive.

Volume Analysis Computes analytic properties of volumes.

Volume Arrival Time Computes a speed-defined travel time from source points to voxels.

Volume Blur Blurs the voxels of a volume.

Volume Bound Bounds voxel data.

Volume Break Cuts polygonal objects using a signed distance field volume.

Volume Compress Re-compresses Volume Primitives.

Volume Convolve 3x3x3 ?

Volume Feather Feathers the edges of volumes.

Volume FFT Compute the Fast Fourier Transform of volumes.

Volume from Attribute Sets the voxels of a volume from point attributes.

Volume Merge Flattens many volumes into one volume.

Volume Mix Combines the scalar fields of volume primitives.

Volume Optical Flow Translates the motion between two "image" volumes into displacement vectors.

Volume Patch Fill in a region of a volume with features from another volume.

Volume Ramp Remaps a volume according to a ramp.

Volume Rasterize Rasterizes into a volume.

Volume Rasterize Attributes Samples point attributes into VDBs.

Volume Rasterize Curve Converts a curve into a volume.

Volume Rasterize Hair Converts fur or hair to a volume for rendering.

Volume Rasterize Particles Converts a point cloud into a volume.

Volume Rasterize Points Converts a point cloud into a volume.

Volume Reduce Reduces the values of a volume into a single number.

Volume Resample Resamples the voxels of a volume to a new resolution.

Volume Resize Resizes the bounds of a volume without changing voxels.

Volume SDF Builds a Signed Distance Field from an isocontour of a volume.

Volume Slice Extracts 2d slices from volumes.

Volume Splice Splices overlapping volume primitives together.

Volume Stamp Stamps volumes instanced on points into a single target volume.

Volume Surface Adaptively surfaces a volume hierarchy with a regular triangle mesh.

Volume Trail Computes a trail of points through a velocity volume.

Volume Velocity Computes a velocity volume.

Volume Velocity from Curves Generates a volume velocity field using curve tangents.

Volume Velocity from Surface Generates a velocity field within a surface geometry.

Volume Visualization Adjusts attributes for multi-volume visualization.

Volume VOP Runs CVEX on a set of volume primitives.

Volume Wrangle Runs a VEX snippet to modify voxel values in a volume.