🦁 womblewiki : a barebones houdini reference 🤓
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simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: FEM NURBS RBD VDB all attribute constraints crowds edge export fluid group hair import managers manipulate mask material pack particle planar polygon primitive pyro rigging terrain test utility vellum view volume volume_paint
Convert HeightField Converts a 2D height field to a 3D VDB volume, polygon surface, or polygon soup surface.
HeightField Generates an initial heightfield volume for use with terrain tools.
HeightField Blur Blurs a terrain height field or mask.
HeightField Clip Limits height values to a certain minimum and/or maximum.
HeightField Copy Layer Creates a copy of a height field or mask.
HeightField Crop Extracts a square of a certain width/length from a larger height volume, or resizes/moves the boundaries of the height field.
HeightField Cutout by Object Creates a cutout on a terrain based on geometry.
HeightField Cutout Clear ?
HeightField Distort by Layer Displaces a height field by another field.
HeightField Distort by Noise Advects the input volume through a noise pattern to break up hard edges and add variety.
HeightField Draw Mask Lets you draw shapes to create a mask for height field tools.
HeightField Erode Calculates thermal and hydraulic erosion over time (frames) to create more realistic terrain.
HeightField Erode Hydro Simulates the erosion from one heightfield sliding over another for a short time.
HeightField Erode Precipitation Distributes water along a heightfield. Offers controls for adjusting the intensity, variability, and location of rainfall.
HeightField Erode Thermal Calculates the effect of thermal erosion on terrain for a short time.
HeightField File Imports a 2D image map from a file or compositing node into a height field or mask.
HeightField Flow Field Generates flow and flow direction layers according to the input height layer.
HeightField Isolate Layer Copies another layer over the mask layer, and optionally flattens the height field.
HeightField Layer Composites together two height fields.
HeightField Layer Clear Sets all values in a heightfield layer to a fixed value.
HeightField Layer Property Sets the border voxel policy on a height field volume.
HeightField Mask Blur ?
HeightField Mask by Feature Creates a mask based on different features of the height layer.
HeightField Mask by Object Creates a mask based some other geometry.
HeightField Mask by Occlusion Creates a mask where the input terrain is hollow/depressed, for example riverbeds and valleys.
HeightField Mask Clear ?
HeightField Mask Expand ?
HeightField Mask Noise ?
HeightField Mask Shrink ?
HeightField Noise Adds vertical noise to a height field, creating peaks and valleys.
HeightField Output Exports height and/or mask layers to disk as an image.
HeightField Paint Lets you paint values into a height or mask field using strokes.
HeightField Patch Patches features from one heightfield to another.
HeightField Pattern Adds displacement in the form of a ramps, steps, stripes, Voronoi cells, or other patterns.
HeightField Project Projects 3D geometry into a height field.
HeightField Quick Shade Applies a material that lets you plug in textures for different layers.
HeightField Remap Remaps the values in a height field or mask layer.
HeightField Resample Changes the resolution of a height field.
HeightField Scatter Scatters points across the surface of a height field.
HeightField Slump Simulates loose material sliding down inclines and piling at the bottom.
HeightField Terrace Creates stepped plains from slopes in the terrain.
HeightField Tile Splice Stitches height field tiles back together.
HeightField Tile Split Splits a height field volume into rows and columns.
HeightField Transform Height field specific scales and offsets.
HeightField Visualize Visualizes elevations using a custom ramp material, and mask layers using tint colors.
HeightField VOP ?
HeightField Wrangle ?