🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: FEM NURBS RBD VDB all attribute constraints crowds edge export fluid group hair import managers manipulate mask material pack particle planar polygon primitive pyro rigging terrain test utility vellum view volume volume_paint
Attribute Blur Blurs out (or "relaxes") points in a mesh or a point cloud.
Attribute Cast Changes the size/precision Houdini uses to store an attribute.
Attribute Composite Composites vertex, point, primitive, and/ordetail attributes between two or more selections.
Attribute Copy Copies attributes between groups of vertices,points, or primitives.
Attribute Create Adds or edits user defined attributes.
Attribute Delete Deletes point and primitive attributes.
Attribute Expression Allows simple VEX expressions to modify attributes.
Attribute Fade Fades a point attribute in and out over time.
Attribute from Map Samples texture map information to a point attribute.
Attribute from Volume Copies information from a volume onto the point attributes ofanother piece of geometry, with optional remapping.
Attribute Interpolate Interpolates attributes within primitives or based on explicit weights.
Attribute Mirror Copies and flips attributes from one side of a plane toanother.
Attribute Noise Adds noise to attributes of the incoming geometry.
Attribute Paint Interactively paint point attributes, such as color or deformation mask values, directly on geometry.
Attribute Promote Promotes or demotes attributes from one geometry level to another.
Attribute Randomize Generates random attribute values of various distributions.
Attribute Remap Fits an attribute’s values to a new range.
Attribute Rename Renames or deletes point and primitive attributes.
Attribute Reorient Modifies point attributes based on differences between two models.
Attribute String Edit Edits string attribute values.
Attribute Swap Copies, moves, or swaps the contents of attributes.
Attribute Transfer Transfers vertex, point, primitive, and/ordetail attributes between two models.
Attribute Transfer By UV Transfers attributes between two geometries based on UV proximity.
Attribute VOP Runs a VOP network to modify geometry attributes.
Attribute Wrangle Runs a VEX snippet to modify attribute values.
Cluster Low-level machinery to cluster points based on their positions (or any vector attribute).
Cluster Points Higher-level node to cluster points based on their positions (or any vector attribute).
Comb Adjust surface point normals by painting.
Connectivity Creates an attribute with a unique value for each set of connected primitives or points.
Crease Manually adds or removes a creaseweight attribute to/from polygonedges, for use with the Subdivide SOP.
Curve Surface ?
Delete Deletes input geometry by group, entity number, bounding volume,primitive/point/edge normals, and/or degeneracy.
Distance Along Geometry Measures the distance of the shortest path along the geometry’s edges or surfaces from each start point.
Distance from Geometry Measures distance between each point and a reference geometry.
Distance from Target Measures distance of each point from a target.
Measure Measures area, volume, or curvature of individual elements or larger pieces of a geometry and puts the results in attributes.
MetaGroups Defines groupings of metaballs so that separate groupings are treatedas separate surfaces when merged.
Name Creates a "naming" attribute on points or primitives allowing youto refer to them easily, similar to groups.
Paint Attributes ?
Partition Places points and primitives into groups based on a user-suppliedrule.
Point Velocity Computes and manipulates velocities for points of a geometry.
Pose Scope ?
Primitive Edits primitive, primitive attributes, and profile curves.
Primitive Split ?
Sort Reorders points and primitives in different ways, including randomly.
Toon Shader Attributes Sets attributes used by the Toon Color Shader and Toon Outline Shader.
Vertex Manually adds or edits attributes on vertices (rather than on points).
Vertex - Old ?
Vertex Split ?
Visibility Shows/hides primitives in the 3D viewer and UV editor.
Vortex Force Attributes Creates the point attributes needed to create a Vortex Force DOP.