🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


sop

filter: FEM NURBS RBD VDB all attribute constraints crowds edge export fluid group hair import managers manipulate mask material pack particle planar polygon primitive pyro rigging terrain test utility vellum view volume volume_paint


particle

Debris Source Generates point emission sources for debris from separating fractured rigid body objects.

Force Uses a metaball to attract or repel points or springs.

Grain Source Generates particles to be used as sources in a particle-based grain simulation.

Point Generate Creates new points, optionally based on point positions in the input geometry.

Point Replicate Generates a cloud of points around the input points.

Scatter Scatters new points randomly across a surface or through a volume.

Spray Paint Spray paints random points onto a surface.

Sprite A SOP node that sets the sprite display for points.

Whitewater Source Generates volumes to be used as sources in a whitewater simulation.