🦁 womblewiki : a barebones houdini reference 🤓
nodes chop cop2 dop lop obj out shelf sop top vop
simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum
coding bash groups hscript python vex
filter: FEM NURBS RBD VDB all attribute constraints crowds edge export fluid group hair import managers manipulate mask material pack particle planar polygon primitive pyro rigging terrain test utility vellum view volume volume_paint
Debris Source Generates point emission sources for debris from separating fractured rigid body objects.
Force Uses a metaball to attract or repel points or springs.
Grain Source Generates particles to be used as sources in a particle-based grain simulation.
Point Generate Creates new points, optionally based on point positions in the input geometry.
Point Replicate Generates a cloud of points around the input points.
Scatter Scatters new points randomly across a surface or through a volume.
Spray Paint Spray paints random points onto a surface.
Sprite A SOP node that sets the sprite display for points.
Whitewater Source Generates volumes to be used as sources in a whitewater simulation.