🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


sop

filter: FEM NURBS RBD VDB all attribute constraints crowds edge export fluid group hair import managers manipulate mask material pack particle planar polygon primitive pyro rigging terrain test utility vellum view volume volume_paint


manipulate

Bend Applies captures such as bend, twist, taper, and squash/stretch.

Bulge Deforms the points in the first input using one or more magnetsfrom the second input.

Clay Lets you deform NURBS faces and NURBS surfaces by pulling points that liedirectly on them.

Creep Deforms and animates a piece of geometry across a surface.

Curve Clay ?

Deformation Wrangle Runs a VEX snippet to deform geometry.

Delete Deletes input geometry by group, entity number, bounding volume,primitive/point/edge normals, and/or degeneracy.

Duplicate ?

Edit Edits points, edges, or faces interactively.

Fractal Creates jagged mountain-like divisions of the inputgeometry.

Inflate Deforms the points in the first input to make room for theinflation tool.

Linear Taper ?

Magnet Deforms geometry by using another piece of geometryto attract or repel points.

Match Axis Aligns the input geometry to a specific axis.

Match Size Resizes and recenters the geometry according to referencegeometry.

Mountain Displaces points along their normals based on fractal noise.

Peak Moves primitives, points, edges or breakpoints along their normals.

Point Jitter Jitters points in random directions.

Point Relax Moves points with overlapping radii away from each other, optionally on a surface.

Primitive Edits primitive, primitive attributes, and profile curves.

Ray Projects one surface onto another.

Revolve Revolves a curve around a center axis to sweep out a surface.

Ripple Generates ripples by displacing points along the up directionspecified.

Sculpt Lets you interactively reshape a surface by brushing.

Smooth Smooths out (or "relaxes") polygons, meshes and curves without increasing the number of points.

Soft Peak Moves the selected point along its normal, with smooth rolloff tosurrounding points.

Soft Transform Moves the selected point, with smooth rolloff to surrounding points.

Trail Creates trails behind points.

Transform The Transform operation transforms the source geometry in "object space" using a transformation matrix.

Transform Axis Transforms the input geometry relative to a specific axis.

Transform By Attribute Transforms the input geometry by a point attribute.

Transform Pieces Transforms input geometry according to transformation attributes on template geometry.

Twise ?