🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


sop

filter: FEM NURBS RBD VDB all attribute constraints crowds edge export fluid group hair import managers manipulate mask material pack particle planar polygon primitive pyro rigging terrain test utility vellum view volume volume_paint


fluid

Collision Source Creates geometry and VDB volumes for use with DOPs collisions.

FLIP Source Creates a surface or density VDB for sourcing FLIP simulations.

Fluid Compress Compresses the output of fluid simulations to decrease size on disk

Ocean Evaluate Deforms input geometry based on ocean "spectrum" volumes.

Ocean Foam Generates particle-based foam

Ocean Source Generates particles and volumes from ocean "spectrum" volumes for use in simulations

Ocean Spectrum Generates volumes containing information for simulating ocean waves.

Ocean Waves Instances individual waveforms onto input points and generated points.

Particle Fluid Mask ?

Particle Fluid Surface Generates a surface around the particles from a particle fluid simulation.

Particle Fluid Tank Creates a set of regular points filling a tank.

Points from Volume Creates set of regular points filling a volume.