🦁 womblewiki : a barebones houdini reference 🤓

labs overview sop

nodes chop cop2 dop lop obj out shelf sop top vop

simulation FEM RBD crowds dynamics fluids grains hair other particles pyro vellum

coding bash groups hscript python vex


sop

filter: FEM NURBS RBD VDB all attribute constraints crowds edge export fluid group hair import managers manipulate mask material pack particle planar polygon primitive pyro rigging terrain test utility vellum view volume volume_paint


polygon

Add Creates Points or Polygons, or adds points/polys to an input.

Assemble Cleans up a series of break operations and creates the resulting pieces.

Blast Deletes primitives, points, edges or breakpoints.

Boolean Combines two polygonal objects with boolean operators, or finds the intersection lines between two polygonal objects.

Boolean Fracture Fractures the input geometry using cutting surfaces.

Boolean Intersect ?

Boolean Shatter ?

Boolean Subtract ?

Boolean Union ?

Cap Closes open areas with flat or rounded coverings.

Clean Helps clean up dirty models.

Clip Removes or groups geometry on one side of a plane,or creases geometry along a plane.

Dissolve Deletes edges from the input polygonal geometry merging polygons withshared edges.

Divide Divides, smooths, and triangulates polygons.

Edge Collapse Collapses edges and faces to their centerpoints.

Edge Cusp Sharpens edges by uniquing their points and recomputing pointnormals.

Edge Divide Inserts points on the edges of polygons and optionally connects them.

Edge Flip Flips the direction of polygon edges.

Ends Closes, opens, or clamps end points.

Extract All Points ?

Extrude Extrudes geometry along a normal.

Extrude - Old ?

Extrude Volume Extrudes surface geometry into a volume.

Facet Controls the smoothness of faceting of a surface.

Fuse Merges points.

Hole Makes holes in surfaces.

Knife Divides, deletes, or groups geometry based on an interactively drawn line.

Normal Computes surface normal attribute.

Orientation Along Curve Computes orientations (frames) along curves.

Point Weld Merges points interactively.

Poly Bridge Creates flat or tube-shaped polygon surfaces between source and destination edge loops, with controls for the shape of the bridge.

Poly Expand 2D Creates offset polygonal geometry for planar polygonal graphs.

Poly Extrude Extrudes polygonal faces and edges.

PolyBevel Creates straight, rounded, or custom fillets along edges and corners.

PolyCut Breaks curves where an attribute crosses a threshold.

PolyDoctor Helps repair invalid polygonal geometry, such as for cloth simulation.

PolyFill Fills holes with polygonal patches.

PolyFrame Creates coordinate frame attributes for points and vertices.

PolyLoft Creates new polygons using existing points.

PolyPatch Creates a smooth polygonal patch from primitives.

PolyPath Cleans up topology of polygon curves.

PolyReduce Reduces the number of polygons in a model while retaining its shape. This node preserves features, attributes, textures, and quads during reduction.

PolySoup Combines polygons into a single primitive that can be more efficient for many polygons

PolySpline The PolySpline SOP fits a spline curve to a polygon or hull andoutputs a polygonal approximation of that spline.

PolySplit Divides an existing polygon into multiple new polygons.

PolyWire Constructs polygonal tubes around polylines, creatingrenderable geometry with smooth bends and intersections.

Remesh Recreates the shape of the input surface using "high-quality" (nearly equilateral) triangles.

Reverse Reverses or cycles the vertex order of faces.

Snap ?

Starburst Insets points on polygonal faces.

Subdivide Subdivides polygons into smoother, higher-resolution polygons.

Super Quad Generates an isoquadric surface.

TopoBuild Lets you interactively draw a reduced quad mesh automatically snapped to existing geometry.

TriDivide Refines triangular meshes using various metrics.

Triangulate 2D Connects points to form well-shaped triangles.

Voronoi Fracture Fractures the input geometry by performing a Voronoi decomposition of space around the input cell points

Wireframe Constructs polygonal tubes around polylines, creating renderable geometry.